Dynamic Skies Are Getting Cloudy

you dont have to apply for beta program. its only for devs. just like you. have an great day!

1 Like

When you click on the “+” in the browser next to lighting, you have to go to the top right of the menu that appears and click on the arrow pointing down, and uncheck the option of show only recommended objets and it will appear together with the sky and the atmosphere

1 Like

Still doesn’t show up is there a beta I need enroll in? image

Try putting in your command bar

Instance.new("Clouds", game.Lighting)
2 Likes

It works but I can’t see them at all like they are invisible

You kind of missed it, But you can opt in for the beta program. They accept everyone each Friday so you’ll have to wait a week since they did it at 1PM earlier today.

Link Here

If not, you can try in the roblox studio directly, you must go to the top left of the studio and select file> Beta Features, in that menu [u select “Enroll in Beta Channel”, and look in the list of beta features in that same menu the option that says “Dynamic Skies: Clouds Initial Phase 1” and you check it. Then you restart the program and it should appear

Even I am in the Beta program, and I don’t see them.

Because you dont have Dynamic Skies: Clouds Initial Phase 1 Beta Option not checked on the beta channel on the roblox studio.

Clouds are still showing studio, regardless of the container. Currently I have them in ServerStorage, and they’re still showing.

1 Like

this update looks wonderful. the old regular skyboxes with preinstalled clouds have always looked a bit bland, especially if you want your game to look synced with its own sky.

1 Like

I hope this isn’t because it’s currently a beta feature, but why can the clouds not be seen in-game? Is this intentional?

It is currently a beta feature

1 Like

By the way I think the cloud should be limited to only workspace. Right now it works everywhere and it doesn’t make sense and some people might want to put it in server storage. And it makes sense to work in workspace they’re a 3d object.

1 Like

This is so underwhelming, considering the time we have been waiting for this feature to finally arrive.
Like it just makes me mad how bad this actually is, just a horrible noise texture layer stacked on each other to get that 3D effect which you can easily almost recreate currently by just stacking a decal with a cloud with the extra lag.

Decals:


Current clouds:

I really, really hope this isn’t going to turn out the way it is now…
What i would like to see is:

  • Clouds cast shadows
  • More customization (ColorSequence, height, speed, movement direction)
  • ACTUALLY good looking clouds, because what kind of joke is this??
  • Ability to actually go inside the clouds, without it somehow magically moving above you.
16 Likes

Would also be nice to find clouds position.

6 Likes

I understand you’re angry by this but dont forget this is just phase 1A. Phase 1A is the most barebones clouds which is why it looks like absolute trash and has barley any customization. I think they released this like this because the other phases were more unstable or wanted early feedback on what to control if it wasent added to phase 3 and wanted to add them before release and wanted to find any performance issues and find any bugs that could of carried over to the good clouds aswell. What you’ve seen at RDC is what I’ll look like. Phase 2 or 3 will also include flying into clouds as said in the post.

13 Likes

I personally think it fits better in lighting, as you can keep all your lighting objects organized such as the following

  • Bloom
  • Color Correction
  • Skybox
  • Atmosphere
  • Sunrays
    And any other lighting object I may have left out.
    Anywhere else but lighting it just feels out of place in a organized studio.
10 Likes

I guess but it doesn’t make much sense cause it’s not a lighting effect. And I don’t think clouds at the top of the workspace will make everything a lot more unorganized. But eh that’s what I think.

1 Like

So it looks like the quality slider effects the clouds now. Which is fine but it doesn’t make much sense to turn it paper flat on lower settings. I say this because pretend someone uses this as volumetric fog which I want to do. On lowest settings it’ll look like a flat part with a texture moving. But on higher settings it’ll look foggy. Now this can cause an unfair advantage because lower settings it wont look foggy and wont make it harder to see. And on higher settings it’ll look foggy and make it harder to see. And if the players had something chasing them, on lower settings they would be able to see it and react quicker rather then on higher settings because its harder for them to see. Or if you’re using it in a flight simulator it’ll just end up looking really weird when you’re flying through them. And for something advertised as “Performant Volumetric Clouds,” It just doesn’t make much sense to make it paper flat on lower settings.

5 Likes