Any progress reports? It’s been a bit.
This keeps happening in every one of my projects only in studio. not in game
uhh that’s actually very interesting
Uh … Roblox? We need an update on this. It’s been a long time and we’ve been waiting for 3D clouds to release.
Does anyone have any images on what clouds roblox is supposed to release? I haven’t seen them yet, wouldn’t they be available in Mod Manager?
I’m honestly not sure, is Roblox postponing this feature or cancelling it? I hope it’s not the latter …
still waiting on an update for this :[
It’s been over a year since the latest update, anything for V3 of volumetric Clouds?
We never heard anything regarding this at RDC and myself and many other devs feel like not being able to go in/over clouds breaks emersion in some cases.
If V3 is in active development here are somethings I’d like to see:
- Allow us to determine the lowest and highest points clouds can generate
- More than just 1 cloud type, would be extremely welcome if we could choose between Cumulonimbus, Cirrus, Nimbostratus, Altostratus, Stratus and other cloud types rather than just one set cloud type we are all forced to use
- Potential size limits on how large/small each cloud can be
This is just some ideas for V3 of volumetric clouds I would like to see and I’m sure other devs would like to see and if anything is available for a update on what is going on with V3 of the volumetric clouds development
Update: The clouds are now able to reflect on water.
Isn’t that just SSR? Or does it reflect on parts as well?
The clouds aren’t used with Space Screen Reflection since they don’t cut off the screen when you are looking down at the water surface. But for now, it is only compatible with terrain water, but it may be possible to add support for reflectance parts in soon.
YO WAIT FR?? That’s sick. Do you think they’re being rendered with planar reflections, or just being rendered in the cubemap, or something else entirely?
EDIT: forget i mentioned planar reflections lol. i forgot water isnt always flat.
This. This is one problem I face so much, huge games with the intent of realism only to get shut down by the limitations. If you really want to “power imagination”, why not give the developers more freedom and not give them limitations on most things.
Why is there no height customization?
For me this isn’t a problem, but I can imagine that there are many genres of games that could suffer from this.
Small but great update to clouds, at least we got some update on them for if they’re being worked on or not, water reflection is really nice
This is pretty nice indeed, though it’s pretty bad that we’re getting literally no information on how the development is going.
I did make a post sharing concerns about no updates on clouds and what’s going on with them with a few suggestions for V3 of these clouds
Here’s the post if you didn’t see it:
But yea, after all these years all we get is clouds reflecting on water suddenly… I don’t think it’s very worth it compared to active updates on clouds and there development state, hell I’d be happy if roblox came out and said something like “clouds are currently on hold due to other features for the engine being at focus” but yea, being left in the dark is not good at all for something at critical for graphics as volumetric clouds as we have no efficient or optimized way to create our own clouds system.
Hey everyone,
I have a small update to share - looks like some of you already discovered it. I’m happy to announce that water will reflect dynamic clouds on all platforms in mid to high graphics quality mode (at or above 8 FRM).
Thanks.
Hello, will we ever have an update of what’s going on with the Phase 3 of Clouds or this is just some of these Roblox updates that take years to get implemented?