Dynamic Skies Are Getting Cloudy

Will we have different clouds region (don’t know if this is the right word.

Here’s what I mean:

exemple:

-At spawn the sky is clear and blue

-by looking at the sea from the beach, we can see storms approaching

-in a nearby island there’s some cumulus, but some [insert cloud name] are coming

In other terms dynamics clouds meteorology things in Roblox

8 Likes

Please tell me that this is still gonna be updated…
This would be such a good feature

1 Like

Oh wow!

Great to see Dynamic Clouds haven’t been abandoned after all, this will certainly bring much more realism to many games on Roblox. :+1:

1 Like

Something has gone wrong with the reflections. At night, they are extremely bright, not to mention pixelated. This happens in both Studio and live game.

Strangely enough, if I disable and re-enable clouds, or change the Lighting technology mode, it fixes itself, but only temporarily. Re-loading the place brings back the issue.

I believe it started happening in the last 7-10 days.

Picture:

When it temporarily fixes (how it used to, and should look)

3 Likes

@ProfessorKJM , @iiostream

Will we ever have any news, sneak peaks or picture about the phase 2 and 3

People have been waiting for 2 years for this, and still didn’t got any news about this.

I want to know if the phase 2 and 3 are still being worked on, if they’re cancelled or forgotten, or just if we can get some informations.

We don’t want to get disappointed for something we’ve been waiting for a while.

I’m just hyped cause I can’t wait to see how realistic will be the clouds and how good will be the flight simulator games.

I’m just asking even if I know that there’s a very small chance to get an answer.

Sorry if there’s any grammar error but I think everybody can understand this anyway.

13 Likes

Any updates on this? I would really love to see this feature improve!

4 Likes

Are there any updates on Phase 2? Can’t wait for it

4 Likes

So uhh… are there any new updates on clouds that we should know about…?
Seems like this might be another cancelled update… I really needed this for one
Of my games but I guess the newer phases won’t be released

11 Likes

Because there engine can only handle so much. That’s why over the years it’s gotten better and better. Engines don’t just build them self it takes time.

1 Like

Where is phase 2? It’s been months.

9 Likes

hope this comes out soon its reallly awesome

its already out. phase 2 and phase 3 isnt though

2 Likes

Yeah i feel like they’ll never release the other phases lol

7 Likes

they’re definitely not working on it, otherwise this wouldn’t take “years”. oh man

6 Likes

This update is clearly on the farthest back burner. Heck, it’s not even on the stove. I was really excited to see the final version of this but, oh well

7 Likes

Yeah… I would really like to be able to see the clouds from above and all.
Being able to change the height of the clouds or adding multiple layers would be cool too, as my most recent game has a 11.2 kilometer tall skyscraper and goes far above the cloud layer at 2.33 kilometers.

The transparent part in the image marks the point where the clouds are (and disappear above too)
image

4 Likes

I’m still surprised that after 1 year, instead of releasing volumetric clouds or smth they just release… reflections… water reflection.

11 Likes

im still waiting for it to this day , its still not possible to create different cloud genus (mostly cause of the height part)

4 Likes

Something I’d really like to see is the clouds combining with the Atmosphere fog. My game’s atmosphere settings are set up in a way that completely hides things in the distance completely, giving a sense of scale and hiding LOD artifacts. With clouds though, the blue color of the sky still appears on objects which makes my game look quite jarring and immersion breaking in cloudy weather. It’d also be neat to have clouds appear in part reflections.


I do like the new shadow blurring and light darkening effects though.

12 Likes

ok so as of right now we have
1:cloud cover (for all cloud types)
2:density (for cirrostratus)
3:color (for all cloud types)
4:enabled

while i am not asking for evrey single cloud species/ sub types / and other

we should at least have all the main cloud genus
this includes
Cirrus
Cirrostratus
Cirrocumulus
Altocumulus
Altostratus
Nimbostratus
Stratus
Stratocumulus
Cumulus
Cumulonimbus

for this we would need 5 more things
1:Type (il explain later) (for all cloud types)
2:Height/cloud base (how high is the base of the cloud) (for all cloud types)
3:Grouping scale (the scale of each seperete cloud) (for cirrocumulus/altocumulus/stratocumulus)
4:Shading (different form color, some clouds have a sharp black bottom with a bright white top, while others are the same color under and above) (for cirrocumulus)
5:Verticle extent (for if you want to make thin clouds or clouds that rise high up like mountains) (for cumulonimbus/nimbostratus and somtimes cumulus/altostratus)

for the first one cloud type it should be a number range like how density works form 0 to 1

0-0.199 (Cirrus)|(hair like clouds)
0.2-0.399 (Stratus fibratus)|(layer cloud with a fiber like texture (seen in cirrostratus fibratus))
0.4-0.499 (Stratus nebulosus)|(layer cloud with no texture, not puffy on top, when cloud cover is set to 1 it would look grey with no features)
0.5-0.599 (Stratocumulus stratiformis)|(layer cloud with puffy tops/similar to 0.4 but not featureless under, puffy above)
0.6-0.699 (Stratocumulus flocus/castellanus)|(similar to cumulus however more merged based)
0.7-0.8.99 (Cumulus)|(fair weather clouds,puffy)
0.9-1 (Cumulus (with extremly sharp puffy outlines))|(the look that cumulus congestus or cumulus calvus has).

(there is a other way but i rather have the number system so we can have one cloud type evolve into a other type, the other way is that you select from a list of cloud shape types)

1:cirrus (number would be 0-0.199)|(for cirrus)
2:stratus (number would be 0.2-0.499)|(for cirrostratus,altostratus,nimbostratus,stratus)
3:stratocumulo (number would be 0.5-0.699)|(for cirrocumulus,altocumulus,stratocumulus)
4:cumulus (number would be 0.7-1)|(for cumulus,cumulonimbus)

with all this you could be able to make any cloud for example
(note for color 1 is pure white and 0 is pure black)
(note for height and verticle extent lets pretend that 1 stud = 1 meter)

Cirrus(Cover:0-0.25|Density:0-0.75|Color:0.75-1|Type:0-0.19|Height:5000-15000|Grouping Scale:can be anything you want|Shading:0-0.75|Verticle extent:under 2000)

Cirrostratus(Cover:0.25-1|Density:0-0.25|Color:0.75-1|Type:0.2-0.49|Height:6000-13000|Grouping Scale:can be anything you want|Shading:0-0.75|Verticle extent:under 2000)

Cirrocumulus(Cover:0.25-1|Density:0-0.75|Color:0.75-1|Type:0.5-0.69|Height:5000-15000|Grouping Scale:less then 1|Shading:0-0.25|Verticle extent:under 2000)

Altocumulus(Cover:0.25-1|Density:0-1|Color:0.5-1|Type:0.5-0.69|Height:2000-7000|Grouping Scale:1-5|Shading:0-1|Verticle extent:under 2000)

Altostratus(Cover:0.75-1|Density:0.25-1|Color:0.25-0.5|Type:0.2-0.49|Height:2000-7000|Grouping Scale:can be anything you want|Shading:0.25-1|Verticle extent:under 5000)

Nimbostratus(Cover:0.75-1|Density:0.75-1|Color:0-0.75|Type:0.4-0.49|Height:500-5500|Grouping Scale:can be anything you want|Shading:0.25-1|Verticle extent:1000-7000)

Stratus(Cover:0.75-1|Density:0-1|Color:0.25-0.5|Type:0.4-0.49|Height:0-2000|Grouping Scale:can be anything you want|Shading:0-1|Verticle extent:under 2000)

Stratocumulus(Cover:0.25-1|Density:0-1|Color:0.25-0.75|Type:0.5-0.69|Height:500-2000|Grouping Scale:Greater then 5|Shading:0-1|Verticle extent:under 2000)

Cumulus(Cover:0-0.25|Density:0-1|Color:0.5-1|Type:0.7-1|Height:200-2000|Grouping Scale:can be anything you want|Shading:0-1|Verticle extent:10-8000)

Cumulonimbus(Cover:0.5-1|Density:0.75-1|Color:0-0.75|Type:0.7-1|Height:200-2000|Grouping Scale:can be anything you want|Shading:0.25-1|Verticle extent:3000-16000)

note this would allow as well some of the species (Calvus|Castellanus|Congestus|Fibratus|Floccus|Fractus|Humilis|Mediocris|Nebulosus|Spissatus|Stratiformis)

21 Likes