Dynamic Skies Are Getting Cloudy

as for other importent things.
1:different cloud layers (il explain under)
2:cloud direction
3:cloud movement speed

for the cloud layers thing, what i mean is that there should be a way to have (for example:you want to have cumulus clouds while also having cirrus cloud way above) would look like this
image
pretty much 3-11 is a good amount for the max you can add.

this is also helpfull for the Duplicatus cloud Varieties and the pannus cloud

other cloud varieties i didnt mention are
Opacus (already in)|density at 1
Translucidus (already in)|(density under 1)
Perlucidus (already in)|(cloud cover at 0.75)

species in
(Stratiformis|Floccus|Fractus)|(depends on cloud cover)

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if the 5 main things that i requested in my first request post the species you would be able to make are

Stratiformis (already in|to have it put cloud cover over 0.6)
Spissatus (need the type changer|cirrus with high density)
Nebulosus (need the type changer|stratus with no texture)
Mediocris (same width/height|need vertical extent|cumulus)
Humilis (greater width then height|need vertical extent|cumulus)
Fractus (already in|cloud cover under 0.4)
Floccus (already in|cloud cover at 0.4-0.6)
Fibratus (need the type changer|cirrus)
Congestus (greater height then width|need vertical extent|cumulus)
Castellanus (same as floccus but has great vertical height)
Calvus (same as congestus but tends to have greater vertical height|cumulonimbus)

as for the main common cloud types+species it would be
Cirrus Fibratus
Cirrostratus Nebulosus
Cirrocumulus Stratiformis
Cirrocumulus Floccus
Altocumulus Stratiformis
Altocumulus Floccus
Altostratus
Nimbostratus
Stratocumulus Stratiformis
Stratocumulus Floccus
Stratus Nebulosus
Cumulus Humilis
Cumulus Mediocris
Cumulonimbus Capillatus

looking at the most common cloud species , there is one needed species that you cant get with the 5 things i requested.

its the cumulonimbus capillatus, pretty much a super large puffy cloud but the top of it is flatten , the top has a hair like appearance, the top is flatten and spreads out a bit like a mushroom cloud. here’s a image of one
image

unsure what is the best way for this, could be a number thing from 0 to 1 with 0 being a normal cloud and 1 changes the top of the cloud to have a flatten spread out hair like look?

execpt that the only 2 last things to mention are
1:the whole going in and above clouds without them vanishing
2:precipitation…

ya the 1 one is a for sure thing comming but the 2 one is kinda tricky and half pointless , but it is a thing for nimbostratus and cumulonimbus clouds , you could just use particles for this … sorta … at least for nimbostratus , however cumulonimbus are the shower type , could it even be possible for it to detect if a cloud is even above you or not? if that can be done then this is no problem.

there are a bunch of other cloud varieties and a few species but there not as important or more rare, or could be somehow be made using the 5-7 settings i suggested

the cloud species that likely wont be made are
Lenticularis:looks like a ufo
Uncinus:similar to Fibratus but more hooked shape
Volutus: (note this cloud species was added in 2012-2016) looks like a sideways tornado but isnt on the ground.

as for cloud varieties that wont be made they are
Intortus:a cirrus cloud that seem to be all tangled up
Lacunosus:(note might be possible if you change the group size smaller) stratiformis species with tiny holes in it
Undulatus: clouds are ordered like waves
Radiatus: clouds are ordered like waves , however they are not moving like a wave (imagen the wave curl going to the side instead of going foward toward the beach)
Vertebratus:cirrus cloud that almost makes a skeleton like pattern

the last thing to note are the (Supplementary Cloud Features and Accessories)
pretty much is features on the cloud above or under
Under group
Arcus (giant long low wall under a cloud)
Asperitas (chaotic wave like paterns)
Mamma (round bubble or corn cob like under)
Flumen (tail shape cloud that isnt attached to a murus cloud)
Pannus (random lowering or a small random cloud under a larger one, might be possible if multiple layers are added)

Murus subgroup
Murus (a lowering under a cumulonimbus , tends to rotate , people tend to mix them up with arcus)
Tuba (funnel cloud or tornado (note 30% of them form under a murus cloud)
Cauda (a tail shape cloud attached to the murus)

Precipitation subgroup
Praecipitatio (rain/snow , heavy rain tends to look like a blurry cloud falling under the cloud)
Virga (rain/snow that never reaches the ground, the blurry cloud falling under the cloud is visible but isnt touching the ground)

Top group
Incus (the cumulonimbus capillatus top but its flatten extremly out, like a mushroom top)
Fluctus (looks like wave curls on top of the clouds)
Pileus (ufo looking cloud that is right above a cumulus/cumulonimbus)
Velum (ufo looking cloud that used to be above a cumulus/cumulonimbus, however the cloud under it grew into it)

Other group
Cavum (very complex , found in stratocumulus/altocumulus/cirrocumulus, tends to look like a random hole in a complete overcast sky , but with a strange cirrus looking cloud in the middle of this opening)

and thats litterly evrey cloud types there is , most of these suffer form being too complex or is a cloud type that follows a other cloud , i dont think theres anything else to say until the 6-10 main things are added

1:Cloud Type --need
2:Height/cloud base --need
3:Grouping scale --need
4:Shading --need
5:Verticle extent --need
6:different cloud layers
7:Cumulonimbus Capillatus
8:cloud direction
9:cloud movement speed
10:able to go in or above the clouds --need

heres 2 images for understanding the cloud genus


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My guess is it’s because clouds, unlike the examples you provided, are actually rendered in 3d space.

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How much is that in studs? Are you using the game settings scale?

It’s about 7000 studs up; 3 studs equals one meter it seems.

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well wow i didn’t know roblox was supposed to be this realistic :sob:
uh, well, if we were going to use particles, it would decrease performance extremelly and particles would clip out of the camera if they’re too big, or you’re not in certain camera angle im pretty sure, just sayin

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Link

How would this work? Will there be things like different cloud types and also cloud height?

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Clouds are just going to follow the wind direction

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wait that actually looks sick!

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It is much better now that they have added wind direction and can be used in-game rather than just in the studio.

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It’s been a while since any update has been posted to this thread. It’d be nice to have an updated roadmap since the creator roadmap doesn’t mention anything about dynamic skies specifically. I know that the Breeze into Wind beta has changed this part of the initial announcement:

However, in that quote from the initial announcement from two years ago, it sounds like it was not initially planned to have a non-fixed wind direction before Phase 1 was finished. From what I can tell, Phase 1 still hasn’t been completed since Phase 1c hasn’t been implemented.

I bring this up since I just had a really good use case for altering the height of the clouds (which was supposed to be a part of Phase 2 or 3). I wanted to create a tutorial floating island in my game that was hidden by clouds above the main island. That way I could hide the floating island and potentially have a cool introduction to the main area of the map where they have to go through the clouds to reveal the map.

Having an updated roadmap would help me know if I should just give up on this idea.

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mannn I feel like we won’t be able to make it to phase 2 and 3 for the past almost 3 years :skull:. Just wait until this topics going to close in soon…

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I’ve been waiting for a long time, and we’ve received no update whatsoever on dynamic skies. If we want realistic experiences to thrive on Roblox, we really need more customization options to dynamic clouds and such. :cloud:

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I really hope they release the feature where you can choose what type of cloud you want, and the height.

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“Phases 2 and 3 will extend features to allow flying through and above clouds, with further lighting improvements and controls for cloud types and shapes.”
Wow, I’m so glad they’ve started improvements in this direction, been waiting a long time for this, I’m anticipating what possibilities we’ll have…!

after 2 years we still haven’t been given any of those words. Why do you talk about it, but in the end you don’t hold back your words, we only got the property to change cloud speed and that, I can’t change cloud speed just for clouds, it applies to wind and particles and so on.
It’s really sad that this kind of thing gets put on the back burner, especially the ones that the community really likes.

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Someone should ask David on RDC 2024, “What happened to dynamic skies and can you continue its development?”. Really sad someone didn’t consider doing it on RDC 2023.

Note: Only at the time david allows questions.

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Bump! We need the other phases

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Fun fact : This is never getting it’s next phase. It’s dead.

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This phase went further than expected. It got into heaven.

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You can get so high into the sky the clouds just disappear all together lol

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