Dynamic Sound Propagation For ARLO

I recently made a Part Fragmentation System for my game ARLO, now ive made a system that is essentially like R6S sound propagation system, which allows the player to pin point enemies with sound path tracing and occlusion, this is the first version and it still lacks dynamic reverb, working on that right now.

Is it possible you could make this a plugin or script? Iā€™d love to see an example of sound occlusion and possibly use it in my games!

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maybe, when i release my Rainbow Six Siege game

this is an old version, check out the newer one instead