As a follow up to my previous post, i have completed the sound system that i have been working on, i have noticed that many developers do not see sound as an important thing in games and have been neglected for a while, in my current project of bringing a Rainbow Six Siege styled game to Roblox, i aspire to bring all the tech that comes with it. This system is called the Ambient Sound Service.
Ambient Sound Service includes:
-Procedural Sound Blending according to Source and Listener Location
-Respects FE Enabled
-Custom Doppler Effect/Handling
The reverberation is some what of a best guess right now, as Roblox doesnt provide a lot of tools and parameters that would make sound more realistic, etc High/Low Frequency Attenuation in Reverb Effects.
Hopefully things will change in the future as spatial sound releases.
(Note: video quality is not very good because i do not even have a decent laptop)