Early Stages Of An FPS Menu UI | The Dunes

Creating a UI for my post-apocalyptic first-person shooter; this is the first version of the UI I’ve managed to draw up and the only menus I’ve created so far.

All feedback is appreciated; down to even if you find an incremental error!

This game will feature two modes- the first-person shooter, as well as an immersive open-world story mode.
A playable version of the game is out currently; you can play the demo version of our story mode here:

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I really like the UI like the arrows for the off and on part really professional work you have there keep the good work up.

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The UI is very great, it really fits your game i like it!

IT’S ROBLOX ? REALY ?
It looks like the game "forest "style so with much better graphics than roblox! :smiley:

Wow! Looks amazing.
The only thing I would recommend changing would be the sliders, I think you should make them a little bit thicker.
Overall, great job, I’d love to see your work to come!

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Post has been updated to include the Chapter Select menu of our story mode.

Complete set so far:


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I really like how you’ve encorporated the text font in with the style of the gui. It really sells the piece, at least to me! I would definitely buy it if I was looking for some kind of fps game gui! I can’t wait to see more of your work for the rest of the game’s gui as well. But yes, as someone else did point out, the sliders are very small. Maybe add an emergency gui scale slider at the bottom so players can change certain sizes? I.e. I have a really big monitor and a small monitor. Im unsure if I’d be able to click on the left and right arrows, or the sliders itself without some difficulty.

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