Eclipse (Server-Side AntiExploit) *ARCHIVED | Announcement*

Yea, you said it.
Legit i dont understand why people are so hostile???
Like legit I know what im talking about I will admit when im wrong.
Either way his “bypass” is not a bypass it legit doesent even replicate.

Also thanks for all the input I will be fully updating this sometime this weekend!

image
This is currently, what im working on for Eclipse.

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Eclipse V0.2
Eclipse V0.2 has just released this now includes.

  • A Built-In GUI (View Recent Detections)
  • Protected Users List (Bypass Certain People)
  • GUI Users List (Users that can use the GUI)
  • More Security
  • Updating Some Functions
  • Ton’s BugFixes
  • Fixing some flaw’s
  • Building A Framework, For More Updates!!!

Thanks for all the support, next update will be sometime this month/next month!

Updated model can be found here:
(Its the same model)
EclipseCore (0.2) - Roblox *

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Question: the anticheat detects teleporting, but what if you have a game where teleporting is a built-in component? Will it detect the use of a teleport admin command or is that safe?

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There is a protected users list, and if you want you can disable the check (not suggested).

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And for the built-in component (server-side) teleports are safe,
while (client-side) teleport are not safe and get detected!

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Creating or cloning anything on client DOES NOT replicate to server, no matter how you try.
Unless you use a fireserver…

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Since this was and is an going issue on FJAntiCheat that is whenever you try to use high bodyvelocity on the character it teleports you back for suspected flying and it really breaks the whole purpose of flinging/ragdolling peoplle.
But i was wondering is this fixed on your fork? or is there a whitelist for flinging?
(By fling i meant like making the character fly from either an explosion radius or knocback)
You can test this by using

local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.Velocity = Vector3.new(2,70,2) * 10
BodyVelocity.Parent = CharacterHere.HumanoidRootPart
game:GetService("Debris"):AddItem(BodyVelocity, 10)
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Thanks for explaining to him, why his ‘bypass’ script its laughable.
And yes there’s a protected users list inside of the AC’s config that allows for protection of the user.
Im planning on making a whitelist table for certain parts to be whitelisted from the AC.

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Actually, the client has full control over their own character. They can delete scripts placed inside of the character with it replicating, so putting objects there would pass over to the server.

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Thanks for the input but as of now this does nothing to the AC,
Everything that has been ‘bypass’able’ is no longer bypassable and I have fixed all problems mentioned!

Eclipse V3
Changes:

  • Added new detection. (Anti-ToolHitBox-Extender)
  • Added global selection to AntiCheat Logs. (In-GUI)
  • Improved speed/resources used.
  • Improved UI.

Planned:

  • Adding back webhooks.
  • Whitelist parts/objects.
  • Randomize all game-services.

Thanks, for the support!
Feel free to report bugs here.

  • Bugle!

image - NewUI

EclipseCore (0.3) - Roblox - Updated Model

I would prefer if the text was either a lighter color or white, but I will test this module out later in the day when I have a chance.

Does it detect unauthorized simulation radius changes? Exploiters have used this to set control of a player’s character to them.

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GUI update will be including this month.

Does it detect unauthorized simulation radius changes? Exploiters have used this to set control of a player’s character to them.

WIP

You could also test this theory

Found this in the codebase
image
this is triggering
you can just put if bind then

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Any way that users that have tools can bypass this? Bc if someone owns an tool (speed, gravity coils) he cannot Bypass it and get logged by the anticheat??

if there speed or jumppower or gravity or whatever is being changed by the client
it will be detected
if its changed on the server however it won’t

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but those tools are in replicatedstorage so there are in server?

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There is no current way to whitelist items, only players.
I’m sorry for this and soon I will becoming out with Tool Whitelist,Part Whitelist.

There’s a-lot I wanna do with this AC!