Yea, you said it.
Legit i dont understand why people are so hostile???
Like legit I know what im talking about I will admit when im wrong.
Either way his “bypass” is not a bypass it legit doesent even replicate.
Also thanks for all the input I will be fully updating this sometime this weekend!
Question: the anticheat detects teleporting, but what if you have a game where teleporting is a built-in component? Will it detect the use of a teleport admin command or is that safe?
Since this was and is an going issue on FJAntiCheat that is whenever you try to use high bodyvelocity on the character it teleports you back for suspected flying and it really breaks the whole purpose of flinging/ragdolling peoplle.
But i was wondering is this fixed on your fork? or is there a whitelist for flinging?
(By fling i meant like making the character fly from either an explosion radius or knocback)
You can test this by using
Thanks for explaining to him, why his ‘bypass’ script its laughable.
And yes there’s a protected users list inside of the AC’s config that allows for protection of the user.
Im planning on making a whitelist table for certain parts to be whitelisted from the AC.
Actually, the client has full control over their own character. They can delete scripts placed inside of the character with it replicating, so putting objects there would pass over to the server.
Thanks for the input but as of now this does nothing to the AC,
Everything that has been ‘bypass’able’ is no longer bypassable and I have fixed all problems mentioned!
Any way that users that have tools can bypass this? Bc if someone owns an tool (speed, gravity coils) he cannot Bypass it and get logged by the anticheat??