Edit Escape Menu

True, but what if you want to use the regular Roblox Menu or you want to have the same menu available across all experiences? Regular options would go to the regular menu, while custom options which developers add would go to the custom menu? However I didn’t really consider it before and I can see that it might be bad to have two settings menus for the UI aspect of things.

There’s a setting for disabling text chat. Some developers modify chat (Breaking Point with emojis when you say certain words, Hide and Seek Extreme with random dots beside messages and etc.) yet you can completely disable it in your account settings.
It doesn’t really defeat the purpose of editing the chat as you know most people will have the setting enabled and they will see it. Same would apply with the custom menu. They would have the setting disabled if they don’t like having a different menu in different games or to prevent themselves from entering a fake escape menu with scams (probably unlikely with the requirements and report feature).

A lot of people (or maybe even most people) find the Escape Key as a regular key for pause menus. It’s used in many games, after all. Two keybinds for pause menus might not be the best choice for some people, but honestly we would know better if we actually had custom pause menus. If they don’t like it all in one keybind, just disable the setting and now it’s a different one.

Next part isn’t really to you @Reditect, my bad.

If they got the UI requirements (place core gui above the custom UI) right, the accessibility requirements right (75%+ like ratio, 2000 likes, 15000 visits, verified badge, etc) and the report system working for the custom pause menu (escape menu), then developers wouldn’t be able to abuse the system.

Quite late for me now so I might be saying stuff that isn’t really right about things. I might respond to replies tomorrow.