roblox doesnt run on feature levels below GL 3.2/ES 3.0
ive tried to run it on a GL 3.1 device (which is ES 3.0 minus a few extensions) and it crashes on launch
roblox doesnt run on feature levels below GL 3.2/ES 3.0
ive tried to run it on a GL 3.1 device (which is ES 3.0 minus a few extensions) and it crashes on launch
DId you look at this here?
Well, this was only a few days ago and this person was clearly able to use GL ES 2.0?
âable to useâ and âreporting versionâ are two seperate things
I could spoof a version of ES 1.0 on any device and it would run since roblox removed the check for pre ES 3.0 (its already marked as a requirement so why bother)
If it could run on ES 2.0 it would run on GL 2.1 which makes no sense since the HD 3000 I ran the game on refused to launch it do to not having GL 3.2 when in GL mode (dx worked fine but thats obvious)
edit: also thats a thread where I literally commented this exact thing
But why would a literal rendering engineer at RDC tell me that itâs still supported?
Honestly thats confusing me, I have evidence that the game doesnât run on anything less than GL 3.2 and ES 3.0 but the core rendering still has to maintain compatibility/still works according to an engineer? Makes no sense why if it supports ES 2.0 / GL 2.1 it wont run on the device I tested it on in GL mode.
What is the device that you tested this on?
Desktop apparently, not mobile. This is why I say it makes no sense here.
YES. OpenGL ES 2.0 is essentially just OpenGL 2 with some functionality stripped, this doesnât mean that GL 2 will work on desktop just because GL ES 2 works on mobile though.
Because as far as I know, Roblox has a Shader compiler in their source code (yes I looked at the 2016 leak out of curiosity.) And said Shader compiler has very specific target platforms you can specify. And Iâm pretty sure if said target graphics API is missing yeah, Roblox will just crash and not launch.
ThinkPad E520
Why would they target GL 3.2 on desktop when the game works with GL 2?
There is already confirmation from a Roblox staff that the deprecation of OpenGL ES 2.0 is put on hold. That means it is currently supported and OpenGL ES 2.0 devices should be able to run Roblox without any problems.
Bump, especially helpful if itâs an addition to particle emitters (along with normal maps)
ok so the roblox engineers just arent sane
got it
why did they drop DX 9 if they still support an API thats equivalent and supported on DX 9 only devices and why cant desktops use an API thats supported on phone??? makes no sense
I tested it out today to fully confirm it works and yeah, GL ES 2 on max graphics looks absolutely horrendous. I enabled hardware gpu rendering in Android studio on GLES 2 and it still did not manage to run at more than 30fps
This is on max graphics btw
every passing day i lose more hope in roblox developers
if you let THIS happen add back DX9, it wasnt nearly as bad as THAT
PlEASE PLEASE PLEASE PLEASE PLEASE PLEASE P,LEASE,
They have no priority on this from the looks of it
Bumping again, nothing really needs to be said
how is this still not added? cmon robloxâŚ
emissive textures already exist in the engine, they just use it for the lava material in terrain and not let you use it anywhere else