I’m fairly new to using content streaming (StreamingEnabled) and I encountered what I thought was a bug:
It turns out that I was setting ReplicationFocus on the client when it should be set on the server. In my defense, I thought it didn’t matter where this was set since players can call RequestStreamingAroundAsync arbitrarily anyway.
Anyway, it would be good if attempting to set this property from the client emitted a warning in the output so that this programming mistake can be detected easier in the future.