Enable ability to use :GetClosestPointOnSurface() in Parallel

As a Roblox developer, it is currently too difficult to calculate custom collisions, ability to use :GetClosestPointOnSurface() in parallel would greatly improved collision calculation algoritms.

If Roblox is able to address this issue, it would improve my development experience because i will get ability creating more flexable 3d particles that have advanced collision, but im unable to do it, only thing i can recreate is block and sphere collisions

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