Enable the Humanoid.RequiresNeck property?

Hello! A property was added to the Humanoid class called RequiresNeck in v425 back in late March. Given the gap of time, I wanted to ask if this property is still on track to be enabled soon.

We’ve had issues in our game where humanoids will occasionally die unexpectedly when their UpperTorso is switched out via Humanoid:ReplaceBodyPartR15. When the property is set to false with DFFlagHumanoidRequiresNeckEnabled set, this problem completely disappears. We haven’t observed any problems or crashes with the property.

If shipping this feature could be prioritized, we would greatly appreciate it :slight_smile:!
Thank you!