Are there any additions planned after the release of the “base” of this system? Features such as having an option to turn off game invites (this option would block users from sending them invites) I think is a must-have.
Late reply, but I think they should add a cooldown feature, if they ever add the invitations back.
Was this ever re-enabled?
I’ve been testing it daily, and glancing here hoping it’s re-enabled soon. Would shed a tear if they ended up axing it all together.
I believe it depends on whether you allow people to chat with you over the website in your privacy settings.
I want people to chat with me, I don’t want to be spammed with invites. Unfortunate.
You could also unfriend the player, or just tell the player to stop.
Should be good to turn on sometime this week after mobile clients upgrade. I’ll be updating the original post with details when that happens.
Is this re-enabled?
There will most likely be an announcement when developers decide to re-enable this feature.
be_nj will post when it’s re-enabled so just track the thread, and it seems it’s this week as he said roughly three days ago so I’m guessing this weekend
Thanks for everyone’s interest!
So some good news, I’m currently in the process of rolling out this feature. This is a gradual rollout since it affects an existing feature (Invite Friends to Play from ESC menu) and it looks like the first steps of the rollout are here to stay.
I was able to proceed with the next step of rollout which was turning on the feature for Studio users. This means the feature is available to play around with in Roblox Studio if you wanted to start to get your hands on it.
I’ll reiterate this on the OP as well:
We’ve made the decision to change the GameInvitePromptClosed event to only return an empty table. We still want to support all of the usecases originally intended for the feature, however these features will require larger changes if we wish to properly support them in a responsible and healthy manner.
Thank you for your understanding on this change
Sooo now we can’t see who was invited or how many people were invited?
That’s what it sounds like. Honestly, I think this had to be disabled until there are more restrictions regarding this system such as rate limits and the ability for users to disable invites (if they don’t want to receive them). Just a few days after the rollout, games were allowing users to (literally) spam sending invites in exchange for in-game rewards.
If it is the case then there is literally no reason to use this API since it’s exactly the same as the ESC screen friend invites without that table of friends invited.
I think this api still has quite a bit of utility if you use it as a way to remind your players that they could be inviting their friends, doing your marketing essentially for you.
Not necessarily true, you can still have a pop-up in-game: Enjoy the game? Compete with friends.
What I’m saying is, it may not be a completed API, but it is definitely useful even if the players won’t receive compensation.
Pretty sure it was done just to curve abuse by developers using incentives so people only only invite they want to play instead of just spamming every person in their friends list for rewards which is good for the developer but not for the community as a whole.
I’m guessing this is live again?
EDIT: Nope still not live
It’s coming up 2 months since this was disabled. Can this please be re enabled? If someone is spamming you with invites, they’re probably not a good friend.
It’s rather annoying and limiting innovation to keep turning this on and off and making devs answer questions they simply don’t know the answer to
- Should I add this now? With the past API, and just have a switch to turn it on and off?
- Should I wait?
- Will this ever be a feature?
- What changes will they make when its re-enabled?
Or failing reenabling, can we at least get an update on what’s going on with SocialService invites?