Enabling GrassLength in Production [Client Beta]

you wish you were first, don’t you :eyes:

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We can finally touch the grass!!!

The truth is that I remember one of the last updates to the grass inside the studio with the function that we could control in which direction of the wind the grass could move and that now we can control the length is fantastic and it is also very simple to apply :seedling:

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i like that feature it seems great!

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You guys cooked fr
I cant wait till you guys add an option to put custom grass model

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did you try reading the post? ‎‎‎‎‎‎‎‎‎‎‎‎‎‎

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I’m glad to see more progress in the area of terrain. I’m hoping plans for localized properties (for both grass and water) are on the horizon as I’m very interested in both.

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Words cannot express how excited I am for this! It’s nice to see that its still being worked on.

This sounds like steps in the right direction. I can’t wait for more flexibility this will offer in creating stylized environments! I’m really looking forward towards the official announcement of the future Terrain system! :heart:

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that was old me tbf, it’s just a common occurrence i’d like to point out

never thought i’d be roasted by a staff member (i’m such a lucky guy)
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Has performance been increased?
I remember big (multiple second) freezes when changing the slider for a large map. Making actual sliding of the slider impossible.

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It’d be cool to see a unique feature where the grass in some form interacts with the player.

Like brushing round and moving around the player in patches etc.

But neat update!

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WOOOOOOOOOO

No wonder my lighting report got closed y’all were COOKING or should I say BAKING

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YESSSSS, I WAS WAITING FOR THISSS FOR SOO LONGG!! :relieved:

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The GIF is strangely beautiful…

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Great feature, for Cut The Grass RP we would love it to have Grass Patch independency and Coloration capability per patch so we can modulate the look to match certain types of grass we cut or have players interact with. Keep up the good work cant wait to see more team!

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That’s exciting. I’m awaiting custom grass textures :slight_smile:

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Re: Scriptability ( + @parker02311, @SelDraken, @MightyDantheman, @ROWG_Leader)

In the future, our intention is to offer a more flexible solution which will allow per-area grass length, density and color instead of global properties This future solution will be based off our Read/WriteVoxelChannel API and it will allow writing grass information to voxels similar to writing water. This approach will be scriptable.

As a note, we are not able to share a timeline for this next step at this time, and we currently have higher priorities we are working on, but this project is ranking high in our list of features to develop.

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Hey, great job!

Can you guys also add diffrence in terrain colors and grass length.

what i mean when i need to color a water green because of a terrain all the water changes it will be good if you guys add that option when making the water instead of in the terrain instance, same with the grass length, and more terrain freedom of options to maximize our creativity.

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Re: Custom Grass / Decorators (+ @ahmedsa321, @Lockefair)

This is a very requested feature we’re tracking. We are keeping it in mind when making our future plans, but it is going to be a step further in the roadmap than local grass length, density and color due to its complexity. We can’t share concrete plans regarding custom grass and decorators at this time, but it is tracked and accounted for.

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Is higher general performance and visuals for foliage objects a thing have you guys accounted for though? Often times whatever foliage we can make can end up looking glitchy (depth’s changing depending on camera angles, things just having incorrect depths). Along with performance just in general being pretty poor when it comes to anything foliage.

Or are the new upcoming things primarily designed just for the voxel terrain?

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It is extremely cool that GrassLength is now available in production. However, Roblox grass is only great for stylized scenes. I am looking forward to the release of some features like being able to change the material and mesh of the grass.

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