Welcome to the official update logs for the roblox game, The Energy Technology Development Facility by Catalyst Development Group.
These update logs will be updated each time the game receives an update or patch so be sure to check back here daily or weekly to see what’s new!
Game Link, Official Group Link.
UPDATE LOGS
Version 0.20 - The General Facility Improvement Update
Released: December 30, 2025.
- Expanded and improved the map, terrain, landscaping, roads, and infrastructure.
- Added interior security watchtowers around the nuclear testing field.
- Re-enabled player name tags.
- Added 5 new teams, including Environmental Specialist, Internal Patrol Unit, and Tactical Intervention Team.
- Re-added the Massive Gems pack and added a new 26,800 Gems pack; adjusted all pack values for fairer pricing.
- Removed the Celestites currency section and improved the Robux Store UI and functionality.
- Fixed map reset issues after cleanup countdown completion.
- Added new weapons for all facility and rebellion teams; removed unbalanced weapons and upgraded the weapon management system.
- Improved player balance: shorter respawn forcefield, faster health regeneration.
- Updated walking sound effects and made major UI quality improvements.
- Energy Core now tracks total operation time and received improvements to safeguard and super failure events (5% / 2.5%).
- Revamped and improved multiple buildings, including the Data Management Centre, Applied Science Centre, and Facility Mechanics Centre.
- Added random in-game chat tips and updated security checkpoints.
- Added new player statistics (teams played, recently played team).
- Added the “Operational Coverage” achievement and updated existing achievement descriptions.
- Restricted core activation during major events and added a 60-second team change cooldown with team size limits.
- Improved rebellion balance with better trusses, barriers, and exterior security protections.
- Facility keycards now prioritize inventory order; tool/weapon order now saves between respawns.
- Added handcuffs to multiple security and rebellion teams.
- Added the 2025 New Year’s seasonal event, winter map mode, and celebration effects.
- Group members now receive 1,000 free Gems via the Robux Store.
- Added a donation section to support development.
- Re-enabled the day/night cycle (≈20 minutes) and restored the FPS counter.
Version 0.19 - The Experimental Technologies Update
Released: November 27, 2025.
- Fixed the issue with the energy core temperature scaling to high and way to quick then was intended.
- Increased the clean up division countdown for both the meltdown and freezedown events from 180 seconds (3 minutes) up to 360 seconds (6 minutes).
- Added new sound effects to the game.
- Including a clean up division restoration sound and a screen notification sound.
- Added 2 additional core control consoles into the energy core control room for future updates.
- Improved the model designs of the facility’s energy core heating lasers.
- Added new visual effects and effect elements to the facility’s energy core.
- The energy core heating lasers now slowly glow increasingly more orange as the the lasers overheat and as the energy core temperature gets closer to melting point (at 1,000,000 kelvin when the meltdown event begins).
- The energy core control panels that require permission and approval from facility executives are now clearly shown on the control panels.
- Added brand new experimental energy core controls.
- This includes a pressure driver control, an actuator amplifier, a rapid modulation, and a rapid suppression control.
- Fixed the issue with the welcome screen sometimes not working correctly and playing a different sound track.
- Added a basic and short player tutorial to the game to help new players understand the basic principles of the game and what they can do.
- The visited the facility achievement now gives a reward of 100 gems upon achieving for the first time.
- Slightly reduced the screen shaking duration during the energy core meltdown event.
- Increased the amount of lights that will randomly break during the energy core meltdown event.
- Slightly increased the amount of power the facility’s energy core generates.
- Fixed and majorly improved the capacitor activation control.
- Made major improvements to the energy core meltdown event.
- Added back the defense taskforce team to the game with brand new weapons and a level 4 keycard.
- Added watch towers to the facility’s exterior area for added security.
- Made some slight security improvements to the facility’s exterior enterance and checkpoint.
- Added 3 new vehicles to the game.
- Including a security vehicle, security cruiser, and taskforce vehicle.
- Slightly increase the temperature gaining durating the meltdown event.
- Added 2 new achievements to the game.
- Including the energy core operator and the safeguard failure witness achievements.
- Updated and revised the Roblox maturity and compliance questionnaire for the game’s rating.
- Improved the fall damage mechanism to prevent players from taking damage after jumping repeatedly.
- Removed 6 teams from the game for future updates.
- Including the technician, facility engineer, factory personnel, facility governor, governance council, and the intervention force teams.
- Decreased the chance of the energy core safeguard failing and a super failure by 0.07 percent.
- Updated the chat notifications that appear when a game event is triggered and started.
- Added an exclusive and secretive developer only event to the energy core.
- All main user interfaces and menus now better support smaller devices. (i.e. phones, small ipads, and etc)
- Fixed issue with the settings menu not appearing upon tapping or clicking on the topbar button.
- Fixed issue with player and game settings not working correctly or as intended.
- Added a new settings that disables all system, alert, event, and badge chat notification messages if disabled.
Version 0.18 - The Major Quality of Life Improvement Update
Released: November 12, 2025.
- Slightly improved the nuclear rocket launching system.
- Added a facility power system with a power requirement and a power quota that will give rewards if passed.
- Changed the settings button into a options dropdown with easy to access game settings.
- Updated the settings option to hide other frames to prevent frames from overlapping.
- Added a brand map waypoints setting.
- Fixed issue with player remaining sprinting even after sprinting is stopped.
- Players will no longer take damage if sprinting is continued even after exhaustion.
- Made some important balancing changes to the sprinting mechanic.
- Such as descreased the maximum stamina from 250 down to 100, cut the stamina drain by 50 percent, increased stamina regeneration by 30 percent, and slightly decreased sprinting speed by 10 percent.
- Improved the spawn area for rocket scientists.
- Added a gobal leaderboard, server information board, and a recent update board.
- Fixed issue with the team switching menu not closing after switching to the favourited team.
- Reduced the screen shaking intensity during the energy core explosion by 10 percent.
- Improved the facility’s power management station building and the power management room.
- Players can now see the amount of facility power generation, the power requirement, the power generation quota, the facility operation status, the energy core system status, and the power generation rate from the power management room.
- Data terminals now glow rainbow inside of green and now have a decreased lighting range.
- Added three new data terminal locations to the facility.
- Added more trees to the map for more decoration and to cover the extra empty space in the facility.
- Majorly improved the mainframe mechanics centre building.
- Fixed issue with data terminals not shutting off upon energy core becoming compromised.
- Improved the facility’s exterior enterance and interior enterance buildings.
- Decreased the chance of a safeguard failure occurring.
- Increased the chance of a safeguard super failure occurring.
- Emergency shutdown now has a much more harsher near critical temperatures and a more realistic shutdown failure chance calcuation system.
- Increased the maximum requirement for a emergency core shutdown to 900,000 kelvin from 700,000 kelvin previously.
- Fixed issue with the emergency shutdown initiation screen reappearing upon the energy core is reactivated after a successful emergency shutdown.
- Fixed issue with status effects still showing after an successful emergency energy core system shutdown.
- Added new energy core effects to make the core look much more realistic and like an actual energy core.
- Majorly improved the energy core’s startup process with new effects, visuals, and more.
- Players and objects will now burn if they get too close to the energy core.
- Entry to the rebellion base has been restricted to the teams on the rebellion side to help make things more fair for both sides.
- All energy core controls will now be off by default and when the energy core system isn’t online except the two primary system controls.
- Facility lights now use a fading effect upon energy core becoming compromised.
- Updated the energy core heating lasers explosion effects.
- Updated and improved the energy core’s meltdown detonation explosion effect.
- Added fall damage back to the game to help make the game a little more realistic.
- Your current player level is now shown in the top bar next to your currency balance.
- Made some very minor quality improvements to the game.
Version 0.17 - The Improved Core and Evacuations Update
Released: October 26, 2025.
- Adjusted lighting inside the facility’s energy core camber.
- Fixed the bug with the shift to run breaks after using certain energy weapons.
- Made some slight terrain improvements.
- Reduced pricing of the secondary currency called celestites by 25 percent making celestites only cost 2 times more than gems rather than 3 times like previously.
- Removed the massive packs for both currencies from the game store menu.
- Made some adjustments the energy core structures.
- Rased energy core height to match the new adjusted core structures.
- Added brand new system controls to the facility’s energy core.
- These include oscillation, security request, and polarity rod controls as well as controls that will require confirmation from facility executive members which include an emergency stabiliser, emergency shutdown, capacitor activation controls.
- However, If no players are currently playing on any executive teams then controls that require confirmation will get automatically activated and won’t need confirmation.
- When deactivating the energy core’s main control system, If one of the safety system were deactivated then a message will appear as well to clearly state that the safety system was reactivated.
- Majorly improved the energy core safety system override frame and screen.
- Made slight improvements and added a few decorations to the energy core control room.
- Fixed issue with the welcome menu randomly showing up after interacting with the bottom of the screen.
- Majorly improved the energy core safeguard activation process with new effects as well as a failure chance of 9.25 percent.
- Players now no longer experience screen shakes during the energy core’s explosion while in a safezone area like the emergency bunker.
- Added a brand new MR-X38UI Protocol event with a massive level of destruction power.
- Servers will now shutdown after a delay upon a new update being released.
- All game configurations are now backed up and rest after a core explosion event to fix the issue with core system not starting up again after the event.
- Improved and added decorations to the core sciencist team spawn room above the energy core control room.
- The difficultly rating will now given a special colour based on the difficulty level.
- The energy core now has a very rare chance for an error to occur and cause one of the three core safety systems to fail.
- Made some quality improvements to the settings menu.
- These include adding notes to settings that don’t data save to make it more clear, and reduced the setting changing cooldown from 3 seconds to 1 second.
- Updated the player health bar.
- Added a facility control room to the executive command centre building for facility managers and management directors.
- With any different controls for the facility such as confirmation controls and more.
- Updated the chat welcome message that you get each time upon joining the game.
- Added a ton of brand new visual effects and sound effects to the energy core.
- Added brand new achievements to the game.
- Nerfed the game’s running system to make PVP easier and more balanced.
- The running system now has stamina that will run out after some time to fix the problem with players being able to run for a infinite duration as well as other things to keep things balanced and fair for everyone.
- Made some adjustments to the volume of certain sound effects and music tracks.
- Added new energy core explosion sound effects and audio.
- Slightly increase the volume and range of the air siren that plays during a energy core explosion event.
- Made some slight and very minor facility improvements.
- Added ambience to the facility’s energy core.
- Updated the grass color and material.
- Added special bonuses that are given to all players for the duration of certain game events.
- Bunker tunnel enterances will now also be hacked upon data centre being hacked.
Version 0.16 - The Productions and Expansion Update
Released: September 25, 2025.
- Increased the map size by 35 percent and the facility by 25 percent to allow for more future content, areas, and buildings to be added to the facility.
- Revamped and redesigned the facility’s data centre and weapon research centre buildings.
- Added a brand new mainframe mechanics centre building to the facility that includes a new facility mainframe system that controls all facility systems.
- Notification messages now appear in the general text chat channel every time someone buys a currency pack.
- Updated the error messages displayed when interacting with core controls while the core compromised.
- Made some very minor improvements to the energy core system.
- Fixed issue with the team favouriting system not working.
- Added a new achievements menu allowing you to view all achievements you have earned so far.
- Majorly overhaulled and redesigned the weapons research centre with a brand new nuclear rocket launching system.
- Descreased the maximum currency limit from 100 trillion down to 50 million due to the extremely high limit making it pointless, Will be increase in the future if need be.
- Currency playtime payouts are now calculated based on multiple factors such as current level, tasks completed, current team, etc and will be expanded upon in the future.
- Added a new elite player gamepass for 350 robux that will increase payout earnings by 50 percent, give 65 percent more experience points, and will make leveling up around 25 percent faster with more perks to come.
- Favourited team will now become unavailable if a team with an unowned gamepass is favourited to prevent players from being able to bypass the gamepass requirement for certain teams.
- Fixed the overlapping issue in the swtiching menu that causes the current team category to change even when a team category is already showing.
- Majorly improved the welcome screen and welcome menu with new improved ui, a new dynamic loading screen, increased fade times, a new join private server option in the welcome menu, and new randomised camera movements/sequences.
- Added new information to the bottom corner of the screen that shows the current game and your current FPS.
- Added a brand new subterranean silo vault building to the facility that includes a tons of new mysteries and hidden secrets waiting to be explored.
- Added a new setting category to the settings menu with three new game settings including an on-screen alerts, chat alerts, and an swtiching alerts setting.
- Removed 4 teams from the game due them being hardly used including the Special Operations Unit, Intelligence Officer, Overwatch Division, and Tatical Command.
- Added a brand new orbital command centre building.
- Improved the chat tag buying and owning system as well as added a ton of new chat tags.
Version 0.15 - The Team and Combat Update
Released: September 09, 2025.
- Added a brand new rank system for all team in the game.
- Majorly improved the rebellion’s base, Featuring an entirely new design and style.
- Added two new rebellion vehicles, Including a:
- Fast raider buggy with a top speed of 190. (For the saboteur alliance team and above.)
- And a super raider buggy with a top speed of 260. (For the wraith division and above.)
- Added new sound effects to core for things such as interacting with controls, deactivating a laser, activating and deactivating the coolers, the blackhole forming, and etc.
- Added a new setting mute core effects that will mute all energy core sounds including alarms, alerts, warnings, sirens, and effects.
- Overhaulled the entire weapon and gun system.
- Guns now show ammo amounts while a weapon is equipped and now have a new maximum ammo value.
- Added 16 new weapons to the game.
- Removed the flash light tool, stolen tablet, and the management director’s tablet.
- Made some major design and functional improvements to the team switching menu.
- Added new minor effects to the core meltdown event.
- Reduced the clean up division countdown for both the meltdown and freezedown events from 480 seconds (8 minutes) to 180 seconds (3 minutes).
- Made some minor improvements to the energy core safeguard procedure.
- Made some improvements to the outside area of the energy generation centre and power station buildings.
Version 0.14 - The Interact and Configure Update
Released: August 30, 2025.
- Added brand new events to the game, facility, and the facility’s energy core.
- Made general and minor improvements to the energy core.
- This includes updates to the core meltdown event and the core startup process.
- Reduced the prices of some team gamepasses to keep teams balanced and affordable for players.
- Added new game settings along with minor accessibility options.
- Improved the welcome screen and play menu.
- Improved the emergency safety bunker.
- Made general improvements to the map and facility’s road network.
- The map has been slightly expanded, with additional land space added for potential future updates.
- Slightly expanded the overall map size for future use.
- Added random events that occur every 15 to 20 minutes.
- Improved the appearance and small details of the facility’s data centre building.
- Fixed an issue where temperature loss would go negative when reducing more than one cooler.
- Added dynamic footstep sounds that change depending on the material you walk on.
- Core events now reward all players in the server with crystal gems and an achievement.
- Improved the destroyed version of the energy generation centre building, which appears after the core explodes or implodes.
- Renamed the “Crystal Shard” currency to “Celestites” to better distinguish between in-game currencies.
- Made major structural and design improvements to the energy core chamber.
- This includes chamber expansion, a significant height increase, a full redesign of the core’s structural systems, and more.
- Added a new customization menu where players can view statistics and change their chat tag.
- Increased the maximum currency limit for both types from 10 trillion to 100 trillion.
- Added a new super currency bundle.
- Players now receive a playtime payout every 300 seconds (5 minutes). After the first 2 minutes, an extra 70 gems are added to each payout.
- Added new explosion sound effects for when the energy core detonates.
- Added a new Experience Point Boost gamepass.
- Removed the gamepasses for Intelligence Officer, Intervention Force, Silent Front, and Rebel Strategist teams, converting them into free teams.
- Updated the style and design of the energy core controls.
- Added a permanent method to access the roof of the energy generation centre building.
- Made structural and exterior improvements to the energy generation centre building.
- Reduced the cooldown time for the energy core’s heating and cooling controls by 25%.
- Limited players to spawning only one vehicle at a time to prevent duplication issues.
- Added respawn forcefields that last for 15 seconds.
- Increased respawn time from 10 seconds to 25 seconds.
- Removed and disabled all weapons (to be re-added in a later update) due to balancing issues, bugs, and unfair statistics.
- Fixed an issue where vehicles would not spawn in the correct position.
- Reduced the interval between sequence selections from 15 minutes to 10 minutes.
- Restricted all HD Admin commands for administrators and developers to prevent abuse.
- Disabled the use of emotes inside the game due to exploits and glitches involving certain emotes.
Version 0.13a - Issue Fix and Bug Patches
Released: August 20, 2025
- Fixed issue with the core detonation countdown not appearing upon the facility’s energy core reaching the temperature of 3,000,000 Kelvin.
- Fixed the very minor issue of certain UI buttons not having the correct interactions set.
- Fixed many more minor bugs, issues and problems that are too minor too list.
Version 0.13 - The Security Reinforcement Update
Released: August 06, 2025.
- Revamped the executive command centre.
- Increased the maximum currency amount for both currencies from 500B to 10T.
- The TopbarPlus system now uses the most recent v3.2.5 update of the module.
- Added 2 new teams to the game.
- Including a overwatch division and a tatical command team.
- The currency topbars now have a coloured background.
- Everything from inside the energy generation centre will now all fully get removed after the core meltdown explosion like before.
- Made some slight improvements to the game menu and the different options in the menu.
- Bunker tunnel enterances now use the modern keycard scanners instead of the previous scanners and now only require a level 2 keycard to open.
- Added new core effects for the warning, danger, and critical statuses to make the core visually look hot at high temperatures.
- Mechical barriers can no longer be moved during a facility lockdown.
- Descreased the volume of the air siren that plays during a facility core meltdown by 38%.
- Slightly improved the welcome screen with new sequence order and a secret.
- Added a new bundles section inside the store menu with some currency bundles.
- Assistant managers can now access and use the level alert system as well as now have a level 7 keycard.
- Fixed the issue with exterior lights not deactivating when level 5 is automatically deactivated.
- Descreased the volumes of certain sounds that may be annoying for some by up to 50%.
- When the facility is in level 7, The metal sheets will no longer block the vehicle enterances into the facility.
- Make some minor changes to the map and certain facility buildings.
- Descreased running speed by 50%.
Version 0.12a - Issue Fix and Bug Patches
Released: August 02, 2025
- Made some small and very minor improvements to the energy core meltdown event.
- Massively descreased the size of the energy core’s shockwaves during the core meltdown event.
- Fixed issue with core freezing after safeguard deactivates.
- Fixed issue with the energy generation centre not being destoried after the core exploding.
- Fixed grammar issue with team swtich chat notifications messages.
- Fixed issue with incorrect group naming and still using the previous group name.
- Fixed bug with data terminals not showing the safeguard override sequence card and not displaying error messages for longer making it difficult to read the error messages.
- Removed player overhead tags due to display issues, May be readded in the future.
Version 0.12 - The Quality of Life Update
Released: June 16, 2025.
- Revamped the applied science centre building.
- With new labs, equipment, areas, more floors to explore and a new modern type style that will be coming to other facility building in future updates.
- The OPS and CSS have now been merged into one main system called the core safeguard system.
- You can now teleport to our other games via the in game menu.
- Replaced all keycard doors and gates in the facility with the new versions.
- Added new weapons.
- Updated the laser power up animation.
- Added brand new effects to the facility’s energy core.
- Moved the currency balances to the topbar instead of on the side of the screen for more screen space on smaller devices.
- Increased the inventory limit from 15 to 20.
- All facility lights now turn red instead of turning off during a core meltdown.
- Added support for VR players.
- Added energy core statistic screens inside the core control room.
- Updated the invite rewards menu.
- Added new energy core heating laser effects.
- Made some minor improvements to the structural exterior design of the security intelligence centre building.
- Fixed problem with needing the past a keycard door to access terminal 1.
- The core operator spawn area access stairs now requires a level 3 keycard to be passed to access the area.
- Shortened the cooldown when increasing and/or descreasing lasers from 3 seconds to 2 seconds.
- Selected terminals now show highlighted with increase light cover range for easier locating.
- Fixed issue with terminals not working and failing to print codes.
- Fixed issue with terminal selection not getting randomize and terminal 1 always being selected instead of other terminals.
- Updated testing field fencing to match the colours of the facility’s exterior fences.
- Made some minor optimization and performance improvements for certain low-end devices such as:
- Most models in the games (like trees, fences, windows, railings, rocks, data cell tower, and more) now use mostly to just unions instead of parts to reduce the numbers of parts in the game.
- And removed the trees in the garden space due to an excessive use of parts.
- Added security call points.
- Made some improvements to the energy generation centre.
- Fixed issue with security checkpoints getting stuck in the proceed state.
- Fixed issue with security checkpoints scan retina prompt not appearing.
- Added a main menu screen and a game introduction screen that appears when you join the game.
- Addded an in-game update log that you can view by tapping/clicking on the version button in the topbar.
- Revamped the interior checkpoint building.
- Added new weapons.
- Including the “Thunderlock X”, “Frostbite Marauder”, “ThunderStrike R20”, “ThunderStrike R720”, and “Viperstrike MK-4”.
Verison 0.11a - Issue Fix and Bug Patches
Released: June 01, 2025
- Removed fall damage due to the features being very annoying.
- Removed the day and night cycle due to issues with lighting and making the game more dark than intended during night.
- Removed the slower health regeneration feature due to increasing PVP difficulty and due to health taking way too long to regenerate fully, Health will now regenerate like normally.
- Fixed issue with team swtiching menu not showing the correct team category.
Version 0.11 - The Productions and Operations Update
Released: June 01, 2025.
- Added a new building to the facility.
- The medical and genetics centre.
- Majorly improved the design of keycard doors to a more modern design.
- With built-in lights, sounds, and effects for when data centre is hacked.
- Added a new crowbar tool that can be used on some keycard doors to forcefully open them.
- Added chat-tags with the department for each team.
- Made some major improvements to the energy generation centre.
- Added some secrets to the energy generation centre.
- Added a new factory area underneath the appiled science centre and weapon research centre.
- Expanded the area behind the core safety system management room for potential use in the future.
- Added a new secondary currency, Known as the crystal shard currency.
- Added a health bar.
- Updated core detonation countdown timer.
- Improved the data management centre building.
- Fixed issue with core temperature not resting and rising too quickly after being reactivated.
- An air siren plays outside of the energy generation centre during a core meltdown.
- Facility now completely restricts access to the facility fully during a core meltdown event to prevent access during meltdown expect for bunker enterances.
- Added additional emergency alarms lights to the facility.
- Added a new blast effect to the start of the core meltdown event that destories the bottom and top structures inside the energy core camber for added effect.
- Massively improvemented the team selection menu.
- Added 4 moveable road barriers at the facility’s exterior enterance.
- Health now regens slowly.
- Added landscaping outside the facility’s exterior.
- Added over 80+ new achievable minute ranks.
- Repurposed the “Minute Master of Time” badge into “Facility Specialist” due to the extreme amount of time needed and difficultly to obtain the badge.
- The badge can now be obtained by actively playing the game for more than 1 hour (60 Minutes) duration.
- You can now visit older versions of the game.
- You are now able to exchange and convert your currency.
- Lowered the volume of the music that playing during the last 85 seconds of the core detonation countdown.
Version 0.10a - Issue Fix and Bug Patches
Released: May 23, 2025
- Improved the nuclear rocket lauching area.
- Updated the style of the game menu.
- Fixed issue with nuke launching and testing system not resting after first nuke detonation.
- Moved one of metal sheets into the right position.
- Fixed issue with the nuke launching and testing system not disabling upon core becoming compromised.
- Fixed issue with core randomly freezing after becoming compromised.
- Fixed issue with exterior emergency lights not turning off upon level 5 getting automaticly deactivated.
- Fixed issue with data centre not automatically getting repaired after 15 minutes.
Version 0.10 - The Efficiency and Expansion Update, Part 2
Released: May 23, 2025.
- Removed the modern backpack ui for readditon in the future, due to issues with overlapping on certain devices.
- Completely overhaulled the weapon system to now use the roblox weapon kit system.
- Revamped the exterior checkpoint, exterior walls, and interior checkpoint and the interior walls.
- Energy core control system and configuration rebalancing changes.
- Added a 60 second cooldown that prevents the core from being reactivated until cooldown ends.
- Fixed error with core shutdown mechanic not functioning correctly.
- Updated the overheating prevention system override panel.
- Updated the core’s control room and general area slightly.
- Core operators and engineers now spawn in a decaded room located above the core control’s enterance.
- Slightly buffed running speed for faster movement speeds.
- Major user interface improvements.
- User interface changes to have a more modern style.
- Majorly improved and completely revamped the rebellion base.
- With different areas for each rebellion team to spawn and added tunnels to above the rebellion base with a petrol station (also known as a gas station).
- Decreased the size of the side buttons to allow for more screen space.
- Added two new buildings to the facility.
- Including a data centre and a security intelligence center building.
- Added two new teams to the facility.
- Including a intervention force (800 Robux) and a defense taskforce team.
- All user interface buttons now have a sound effect when interacted with.
- Made some major changes to the applied science centre.
- Majorly rebalanced and adjusted the pricing of gamepass teams.
- Added a new server management panel for private servers owners to manage and control how their server runs and functions.
- Updated the core’s control system statistic panel to a more modern design.
- Added daily rewards with a daily reward streak.
- Added invite rewards that appears when interacting with the invite friends button instead of the invitation prompt.
- Added a short and easy tutorial for new players to know what the buttons on the side of the screen are for.
- The welcome badge is now awarded to players for completing the tutorial.
- Added a little sound effect that plays when unlocking achivements.
- Added a gem currency store for buying some extra gems when needed.
- Set the maximum balance for the gem currency as 500 billon.
Version 0.9 - The Efficiency and Expansion Update
Released: May 04, 2025.
- Added an new building, The applied science centre.
- With a delivery drop off bay area.
- Complete redesign of the weapons research centre.
- You can now drive onto the testing field with ramps down the field at the front of the testing field.
- Massively expanded the testing field and to the outside area of the facility.
- The blast from the nukes now no longer get closer to the facility.
- The sides of the testing field are now fenced off and the testing field can only be accessed from the back, front or the ramps.
- Make some slight adjustments to the core system with the core’s statuses and core meltdown.
- Fixed the issue of audio being offset during core meltdown.
- Fixed issue with the detonation countdown on screen being out of sync with the countdown on the temperature panel.
- The core control panels now show that they are disabled during a core overload.
- Players no longer take any damage from the core energy pulses and waves.
- You can now walk on top of the energy generation centre.
- Improved the facility’s keycard doors to be more modern, better functional and less annoying to walk through.
- Added a new 4 teams.
- Including the Rocket Engineer, Factory Personnel, Facility Governor (500 Robux), and Facility Scientist.
- Fixed issue with missplaced terminals and terminals not spawning.
- Made some major improvements to the nuke launch and testing system.
- The “Launch Keycard” is now required to launch rockets.
- Revamped the nuclear rocket’s design.
- Implemented security measures to prevent farming in game minutes.
- Added a fifth rule, Do not farming in game minutes or xp.
- Fixed issues with data saving, Player data now saves once again.
- Teams now have their own clothing and uniforms.
- Added a new gem currency which can be used for buying upgrades and other stuff.
- Removed the ability to favourite teams due to extensive issues and bugs.
- Added team ranks with an exp system and a maximum rank of 20 for each team.
- Made some slight improvements to the safety bunker tunnels.
- Added a connection point from the weapon research centre to the safety bunker for easier access.
- Updated the aftermath meltdown lighting effects.
- Updated the core explosion effects with a new blur effect.
- The rebellion base is now included in the safezones and not just the bunker.
- Removed the management centre building and replaced it with a new executive command center building.
- With a direct access to the emergency safety bunker.
- Removed the normal rebellion vehicles due to major lag and issues.
- The day and night cylce now starts at 8 AM instead of 6 AM.
- Minor bug and issue fixes.
Version 0.8 - The Energy Core Overload Update
Released: April 27, 2025.
- Added a new energy core overload event.
- Which disables the rocket launch and testing system, announcement system, facility level alert system
- And with the re-addition of the compromised core status.
- Added an emergency safety bunker underneath the facility that’s used during the new energy core overload event.
- You can now walk down and into the energy core camber but it cannot be entered during the energy core overload event.
- Added a new air rurbines room inside the energy generation centre.
- Added the ‘Wave of Energy’ badge.
- Given to players who die to the energy core’s explosion.
- The ‘First Time Witness’ can now be obtained.
- Given to players who experience the core meltdown completely for the first time.
- All gamepasses now supports roblox’s newst feature, regional pricing!
- Teams categories in the team change menu now show the amount of available teams in that category.
- Added categories for the game settings menu with new game settings.
- The user interface buttons now have readable text next to the icons on the side of the screen.
- Overhaulled the game settings menu and the team selection menu.
- With the ability to favourite teams for easier access to teams.
- The unlock all teams will now stay at a fixed price of 8,500 Robux instead of increasing slowly every time a team is locked behind a gamepass.
- Revamped the core’s alerts panel to have better styled alerts.
- Added pathways connecting the roofs of some facility buildings.
- Added a moderator call command to quickly call a moderator into the server to get game issues and rule breakers banned and dealt with.
Version 0.7 - The Facility Management Update
Released: April 20, 2025.
- Fixed issue with the change team button breaking after swtiching teams.
- Added a new management department building.
- Added a management tablet.
- That allows for viewing facility logs, setting the facility alert level and more.
- Exclusive to Facility Manager and Management Director.
- Improved the look of the energy generation centre’s building exterior.
- Improved the facility’s security with security checkpoint enterances.
- Added a new electrical power station building.
- Disrupt the facility by cutting off the facility’s electrical supply which makes it harder to see, prevents rockets from being powered, and disables security enterance checkpoints for 20 minutes.
- The data management centre can now be hacked.
- Hacking the data management centre now messes with security alert messages making them a bit confusing and unclear.
- The buy unlock all teams message now appears at the top of the team list and now gets hidden if the unlock all teams gameapass is owned.
- Added teleporters with a total of 4 teleporters around the facility!
- Exclusive to Management Directors.
- Cannot be used during an active power station hack.
- Added 7 different facility alert levels.
- Including: Level 1 (Normal Facility Operation Protocol), Level 2 (Heightened Awareness Protocol), Level 3 (Elevated Threat Protocol), Level 4 (Critical Hazard Protocol), Level 5 (Emergency Lockdown Protocol), Level 6 (System Override Protocol), and Level 7 (Emergency Evacution Protocol).
- Added a facility alert level system with different alert levels.
- Exclusive to Facility Managers and Management Directors.
- Added a facility announcement system.
- Exclusive to Assisant Managers, Facility Managers, and Management Directors.
- Cannot be used during an active power station hack.
- New updates are now checked every 5 minutes instead of every minute.
- Limited inventory size to 15 items per player.
- Added vending machines and coffee makers.
- Increased the team changing cooldown from 60 seconds to 300 seconds.
Version 0.6 - The Rebellion Teams Update
Released: April 18, 2025.
- Added 8 new teams.
- Including: Rebellion (Free), Phantom Circuit (Free), Silent Front (550 Robux), Rebel Strategist (880 Robux), Saboteur Alliance (1,200 Robux), Voidbreakers (1,500 Robux), Wraith Division (2,000 Robux), and Spectral Reavers (3.000 Robux).
- Made some map expansions at the front of the facility and near the testing grounds/fields.
- Increased the special discount percentage for the unlock all teams gamepass from a 6.5% discount up to a 42% discount.
- Added a brand new location, The rebellion base.
- Added rebellions vehicles.
- Including the Voidbreaker Tank, R3-Q Drift, R3-Q Drift LITE, and Spectral Tank.
- Outdated servers will now shutdown after being outdated for about 5 to 10 minutes.
- Make some futher expansions to the nuke launch and testing system control room with some improvements to the nuke launch and testing system.
- Keycard door scanners now scan keycards quicker.
- Reduced the scan time from 0.125 seconds to 0.05 seconds.
- Added solar panels to the roof of the data centre, maintenance centre, and external enterance buildings.
Version 0.5 - The Advanced Facility Update
Released: April 15, 2025.
- Added a new maintenance office building.
- Added a new technician team.
- Added a new emergency response team.
- Shorten the team changing cooldown to 60 seconds from 120 seconds.
- Improved the nuke launch and testing system control desk.
- Added a new launch configuration system and screen.
- Added 8 new nucelar rocket core variants.
- Including Biohazard, Antimatter, Electric, Nitrogen, Dark Mattter, Cryogenic, Ashogenic, and Thusrain rocket core variants.
- Reactor operators now have a decided office and spawn room inside the energy generation centre.
- Made some major and some minor improvements the nuke launch and testing system.
- Improved the testing field’s terrain and general weapons research centre building area.
- Lowered the area behind the weapons research centre building.
- Made some massive expansions to the back of the weapons research centre.
- Including view area expansion over the road, increased the celling height inside the nuke launch and testing system control room, and lowered the terrain around the back of the building to allow for a viewing platform above.
- Added a nuclear rocket testing report screen that shows data about each previous test launch.
- Data including: Total flight duration, rocket flight speed, measured radiation level, destruction range, maximum height reached, fuel consumption rate, rocket serial number, and overall testing result.
- Added active testing area danger signs around the testing grounds.
- Made some minor improvements to the energy core and core camber.
- Including four new heating lasers, small new core details and improvements to the look of the energy core’s top and bottom bases.
- Removed the energy core’s compromised status later re-addition in a future update.
- Added a loading screen with over 38 different unique messages.
- Added a new “Report Issue” button in the topbar.
- Added a new report and feedback menu and system.
- That allows players to report any issues about the game and to send any feedback they have about the game directly to our developement team.
- The “/rejoin” chat command now works in private servers.
- Added a new system that repeatedly check to see if a new version is available and then shuts down any servers that are old and outdated.
- Public servers get shutdown randomly between 5 minutes to 2 hours after being outdated.
- The daylight cycle now lasts exactly 15 minutes with new servers starting at 6 AM.
Version 0.4 - The Advanced Systems Update
Released: April 13, 2025.
- Added player name tags that show a players team and minute rank.
- Added a new view player statistics inside the customization menu.
- Added an improved rocket model due to issues with the previous model.
- Completely revamped the safeguard panel room.
- Revamped the safeguard control panel room.
- Fully fixed laser and cooler controls.
- Added a cooldown to the energy core’s control system for controlling the core.
- Removed the welcome chat message due to issues, will return in the future.
- The nuke launching and testing system now shows that it’s actively checking if each materials are available and if there’s enough in stock with a small delay between each check.
- Completely fixed issues with the rocket not launching and with the nuke launching and testing system, Everything should work as intended.
- The nuke launching and testing system now logs the total previous amount of launches in the server and the previous 7 launches will now show up on the launch history screen.
- The nuke launching and testing system will now highlight materials if they’re running low as well as if there’s none in stock.
- Security and material restocks are now able to be requested by the two orange buttons on the nuke launching and testing system control desk.
- Added screens inside the nuke launching and testing system control room that now show how long a facility has been operating for.
- Adjusted the back side of the weapons research centre to match the other side on the back of the building to make the back side symmetrical.
- Added New Tools to the game.
- Including Flare Gun, and a Punch Tool.
- Added the ability to drop tools and to remove them from your inventory.
- Raised the height of the facility’s exterior fences for extra facility protection.
- Added a new data management centre building.
- Disrupt the facility and gain easier access to any area or building restricted behind a level 3 keycard door or gate for 20 minutes by hacking the data management centre!
- And some minor bug fixes.
Version 0.3 - The Weapons Research Update
Released: April 09, 2025.
- Added four team gamepasses.
- Including: Unlock All Teams (7,447 Robux), Assist Manager (1,999 Robux), Facility Manager (2,499 Robux), and Management Director (3,499 Robux).
- Improved the Weapons Research Centre.
- Including a third enterance, connection to the third floor, a secondary connection to the second floor.
- Improved the main system room and the Rocket Scientist Spawn Room.
- Added a fully working rocket launch system.
- With an inventory system, launch history logs, custom selections, and more.
- Added an improved inventory and backpack.
- Added a welcome chat message that appears everytime you join.
- With a new setting to allow it to be turned off or on.
- Setting toggles now save and now no longer require adjustments everytime on rejoin.
- Added a three second cooldown to setting toggles in the setting menu.
- And fixed issue with the ‘data retrieved successfully’ notification reappearing after player respawn.
Version 0.2a - Issue Fix and Bug Patches
Released: April 08, 2025.
- Added a on-screen notification thats appears when joining after player data is retrieved successfully.
- Added a new notepad tool for writing down tasks and things to remember for later.
- Slight map readjustments to fix roads just ending randomly.
- Fixed issue with terminal selection and with sequence notifications not appearing in chat.
- Finished rocket launch area inside the weapon research centre building and dded a second enterance to the building.
- Fixed issue with notepad ui not disabling on unequip.
- Fixed issue with laser toggles not working.
- Added 8 new core statuses that the core changes into depending on the temperature range.
- Including: Idle, Active, Optimal, Effective, Warning, Danger, Critical, and Compromised.
- And add warning notification will now show on the core alerts panel if all lasers are active.
Version 0.2 - The General Beta Update
Released: April 08, 2025.
- Mega map expansion by about 4x the original map size.
- Added a new external checkpoint, energy generation centre and weapon research centre buildings.
- Added a functional main energy core inside the energy generation centre.
- Added terminals around the facility with a new terminal access usb tool.
- Added a two safegaurd systems with full functionally coming in the next update.
- Revamped ID cards to be more modern, detailed and cooler to look at.
- Added security calls points around the map to call security directly to points on the map.
- Added a nuke testing, building and launching system with full functionally coming later.
- Added a massive testing field for nuke testing coming later on in the future.
- And added coolant pumps that can be turned off to prevent cooling of the core and to allow the core to be shutdown when at 0 K.
Not all versions are shown here due to maximum character limit for developer forum posts.
