EOTech XPS2 Holographic Weapon Sight - Game Ready Asset

I made this XPS2 for a friends project and i’m quite happy with how it turned out. I’d love some feedback and hear your thoughts about it.

Progress:

Final Model:





5.5K Triangles
Modeled in Blender
Textured in Substance Painter

Total Time: 3.5 hours | 2 hours on modeling, 1.5 hours on texturing

20 Likes

I think you took an order from Activision Blizzard for the game Call Of Duty.:smirk:

3 Likes

Thank you :grin:
I’m glad you like it

3 Likes

This is god tier modeling , did you work in big projects by any chance? If not, front page games are missing a champion.
I can’t believe the dedication, the effort.

4 Likes

Thank you so much for the feedback. Unfortunately, I didn’t have the opportunity to work on a big project yet, but I hope it will happen some time in the future

3 Likes

Everything looks very good! Thats an amazing level of details.

Although I think you should reduce the number of triangles because 5k is a bit too much, maybe my PC is weak but I dont think that much triangles should be in a small object like this. Just remenber that the while character model SAS in CS2 is only 16k.

4 Likes

Your weapon sight is very realistic and detailed. Great job! :+1: :grin:

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Thank you, i really appreciate the feedback :grin:

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Thank you for your feedback, honestly, tri count doesn’t really matter these days (game-wise) since we have powerful pcs that can compute way more information. Other factors such as lighting, scripts etc. affect the games performance more.

1 Like

Tri count does matter. Optimize your models when you can.

2 Likes

The model looks excellent with it looking so real and detailed. You should make more of these!

1 Like