As a developer, finding which animation is loading incorrectly from the error: “Cannot load the AnimationClipProvider Service” is really difficult and impractical for large scale games.
It is too difficult to infer which one of several to possibly 100’s of animations could be the root of this error popping up.
It would speed things up tremendously if the animationid could be appeneded to this message in someway.
In fact, this error message lacks so much context that it is very common to find an over abundant amount of posts on this forum of people confused what the error is even implying.