In the last week or two I started seeing this error show up in my logs:
107: MaxValue must be greater than or equal to MinValue.
The stack trace shows it’s the last line of this.
local isAscending = true
local pageSize = 100
local minValue = os.time()
local pages = DataStore:GetSortedAsync(isAscending, pageSize, minValue)
I use OrderedDataStores with values being the current time when I want to retrieve recent data, like ads that were run in the past 3 days.
The weird part is that I haven’t modified any of this code in a year. I’m theorizing that os.time() surpassed some value where now it throws an exception if no maxValue is passed into the method. It doesn’t happen in Studio but it happens 100% of the time in running game servers, so I suspect there’s some subtle difference with how it’s done in Studio vs live games.
Someone had a similar issue before. I believe you do have to specify a maxValue if you specify a minValue. Given there are no defaults for either value, not including an argument for minValue or maxValue assigns them to nil. If you specify minValue, then maxValue is still nil. Any number is greater than nil. Try specifying a maxValue.
This error definitely has nothing to do with os.time(). I posted a thread earlier because this one didn’t come up, but I also started receiving this at the same time. In my case, I specified 1 as the minValue, so it seems like for some reason maxValue is defaulting to a lower number when minValue is specified. I don’t have any more details on what exactly could be going on besides that.