Error Message: "remote function invocation queue exhausted"

So I came across this error message which I have never seen before:

I’ve had this implemented for over a year now, and have never once seen the message. After the error, many of the features from the server script stopped working.

What could have caused this, and how can I prevent it fully for the future?

That error usually means that you didn’t set up a listener for the remote either on the server or on the client (or, in rare cases, that you are firing the event/invoking the function too much). Are you sure that the server is connected to the RemoteFunction, and that nothing is spamming it?

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The remotes are definitely connected up, but I’m not 100% sure about the spam issue. How many times would you need to spam it for this to happen?

50KB/sec

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Okay thanks - Ill check over my scripts to see if it could possibly do that.

1 other quick question:
Surely any client with the know-abouts could do this and spam the server to the point where it no longer functions correctly?

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I imagine only the client sending the requests would receive the error. That’s probably why it’s limited in the first place.

Where is this number from?

Remote functions and events’ limitations.

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Can’t access the link! Any chance someone can provide a new link?

How about this?

I don’t see the number being referenced there?

How do you calculate this number? I have quite a lot of client to server and viceversa communications in my game.
Can I increase the number?

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