EventCode BETA | Code without coding!

Okay, so.
The problem is, it’s very hard to implement local script support in a user-friendly way.
Because you can only local scripts in specific places in your game (StarterPlayerScripts, StarterCharacterScripts, ReplicatedFirst). That’s still not that hard, but when it comes to local-server communication the whole thing just gets super hard to implement in a way everybody understands.

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