How much will it cost? I’ll probably buy it
this is a super cool admin panel
It’s much cooler when V5 comes out. Especially, with the new Roblox Ban API.
So basically, the frame is a image label?
Yes, you’re right! The shadows, prisms, highlights, and other effects are in separate imagelabels.
also how did you do the Acrylic ui background blur?
There’s no actual Background Blur happening, it’s all just illusion. The only blur I used is the BlurEffect in the Lighting.
Exe V5 will be a paid version or it will be free?
Roblox just added a new Ban api methods for your own game to ban Alter acc, you should add this roblox ban api feature to this exe admin
Well everybody has their own preferences, I am here to give options for Admin Panels for the public to use.
No idea if I am the only one wanting to know this, but:
When making effects, normally a “Attachment” is used to make the effects look better.
However when trying to implement that into the game, a “Part” is needed, doing all of that will just result in no effects happening.
Is there maybe a work around on this, or just an explanation how to add more detail effects?
EDIT: I just want to know if there is any work around with this, cause the Attachment is the main thing and ROBLOX not having a way around it.
do we have a Approximate time that v 5 will come out?
Product: exe V5 might release this week or next week.
Been a bit, why would we use product: Expert? Looks like a clone of exe pretty much.
i’m pretty sure product: expert is a plugin for easily configuring product: exe settings
Also
Any update on the release date of V5?
Product: exe V5 still in development and testing.
Product: exe V5 is expected to come out by September.
Product: exe V5 is expected to come out by August.
Finally, we can get rid of those pesky alt accounts!
Hey, just a little help please!
I’m trying to make a system for admins where they can set a player’s cash, but it won’t work. No errors/warnings have been produced.
Here’s the code snippet on the custom commands:
events.set_cash.OnServerEvent:Connect(function(player, recipient, input)
if has_access(player) then
local num = tonumber(input)
if num then
local leaderstats = recipient:FindFirstChild("leaderstats")
if leaderstats then
local stat = leaderstats:FindFirstChild("Cash")
if stat then
stat.Value = num
end
else
warn("Leaderstats not found for player " ..player.Name)
end
end
end
end)