Very nice! Does this mean that this will eventually streamline the process of changing the ownership of a game from player > group or group > group if it has a lot of assets like animations and sounds?
I know a lot of ppl will be happy with this update really cool W roblox
Will this do anything for this bug report since January: New permission system is broken?
We don’t want to give people access to edit our experiences, we just want them to be able to upload to the group and use the group’s assets - the current “asset permissions” in Creator Roles has not worked for this purpose.
So does this mean that if all of the MeshParts in a game are whitelisted to specific Groups, then a stolen copy of that game would open up into an empty baseplate under someone else? Or are the MeshIDs restricted separately? If we make our games entirely out of meshes and only share them with our team members, we would never worry about asset theft again.
Also this too, its a GIGANTIC problem with this system.
Thanks this is a really useful change! Can’t wait for the rest of the launches.
So long as privacy is truly opt-in and we don’t have a repeat of the audio privacy update for other asset types, these changes sound solid to me!
Will that mean that from now on, if someone’s game uses f.e. a decal that was published by someone else, then that decal won’t be visible anymore unless they contact the original uploader and get whitelisted? That doesn’t seem optimal, as many games, including mine, use decals and meshes that other users uploaded (no point wasting time and uploading the same mesh/decal myself if it’s already on the platform).
I hope this update doesn’t work the same way the audio privacy one did.
Great change,
Along with An Update on Automated Action Against Modified Clients it may almost completely stop any asset theft for good. Those types of assets when private are already inaccessible from the browser level most likely to prevent any sort of third party AI training. This is going the right direction for us creators.
I’ll be definitely waiting for this, can’t comprehend how much I’ve encountered this problem when the game is owned by a user account rather than a group.
I am probably missing the point of this post, but this is at least in the scope so im glad this is being addressed.
No way, the feature I asked for got added!!!
But…I’m guessing you still can’t upload public music for everyone to use…
I’ve added my alt to one of my meshes.
In theory this user should be able to use my mesh in experiences right?
What happens if someone else tries to use the same mesh? will it render invisible to that user? or will they still be able to use it?
What is the purpose of this update? allowing users to use “shared” assets from the toolbox?
Is that the only purpose for it?
I think this is a very welcome update and all, but I hope in the future, we’ll be able to not allow other users to spawn our meshes in studio and download/steal them. I’m aware that Roblox can’t fully prevent stealing, since all assets are cached into a user’s device so they can load, but I’m expecting Roblox to do their best to prevent stealing, and make the job harder for the bad actors.
I thought this was it. I thought we’d be able to put animations up for sale. I was wrong.
Quite disappointing to see animations are still not part of privacy sharing… they’re probably the most important asset type that currently has no sharing support.
Please allow us to use InsertService:LoadAsset()
on assets that gave our game permission to use. This update could be very powerful and could simplify user-generated content workflows if this were to work.
Great, love it, amazing… but as much as this is hands down a MAJOR improvement… when can we get this for animations?
roger roger
(much better, thank you!)
@FlankaTank
Do you have any info on what will happen to existing private meshes/images currently in use in games?
Almost every game I own is comprised nearly entirely of contractor-built assets that were uploaded under their accounts and transferred to me via rbxm files.
I’m concerned that I’ll wake up one day with all of my meshes / ui failing to load in.
Would love to get some additional info so that I can better prepare for this!
BUG report: Has roblox removed their algorithm push for new games. Home impression broken?!??
How on earth is a game supposed to reach its target audience if it won’t be pushed on the algorithm initially at launch?!?!??!?! Not roblox ruining the good thing they left small developers.(This worked earlier this year in March)
Someone please let me know your experience!!! Anyone here?