InsertService:LoadAsset() doesn't respect inventory ownership on group experiences

Currently :LoadAsset() via documentation states the following:

An asset loaded by this function must be created or owned by either the game creator or Roblox.

This is currently not respected when loading an asset on a group experience, I was assuming I (the group and experience owner) could get someone else’s asset that I own, which is then turned private but still usable by InsertService API. Is this not the case anymore or ever has been?

Expected behavior

Currently when doing the above, you get hit with User is not authorized to access Asset..

I’d like to be able to load assets that I own colleague accounts for various of use cases. As documentation says the above should normally work.

3 Likes

you heard him, let the man have his :LoadAsset functional!

2 Likes

I guess this is solved now :skull: