It’s not exactly an original suggestion, but the more I work with the new terrain system, the more frustrated I become with the lack of variety in forms of terrain we can produce. Things such as dry, plains grass, different shades and transparencies of water,
Other interesting things would be terrains which do more than just paint the ground - terrains with features such as animated long grass, or wheat, rising consistently across the painted area could make the terrain tool a lot more effective, and save people from the lag of making these things part by part. If features like long grass, plants and wheat are built into Roblox, they can be done much more efficiently in terms of processing.
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TL;DR - More terrain and water control. in-engine foliage support and optimizations.
For now just the ablity to change the color of water and the water for is all I really want… It would be useful for others too.
I wanted to make a game with multiple planets, but they all had to be earth-like (no purple water, orange grass, etc) or moon-like (no red rock – only grey) – I know it’d be difficult, but being able to define custom terrain textures would make my year.