You know it really doesn’t take long to make 1 component to use across all of your projects.
It would take even less time if Roblox would implement a dropdown feature as-well!
This would be insanely helpful, UI elements like these can be a pain when trying to make things work on all platforms perfectly.
roblox needs more love for it’s UI system!!!
Ye it sall be great an function in scrolling frames that not the size from objects bigger made when you change the canvas size
that’s why there’s a section on the forum called community resources.
Plus, the whole toolbox.
support, besides sliders and dropdowns are extremely easy to create
I truly don’t know why you are trying to be different and disagree. For people that dont know what devforum is and dont like toolbox?? It would just be easier if they had a dropdown option.
aint i free to express my opinion like you express yours ?
Plus, there’s a big number of ways you can do a dropdown or slider menu. If Roblox added a specific way to be used that limits the creativity for others to make it. Roblox used to be a platform where you would use a modular system to add elements but it dident scale well, that’s why they decided to not limit people to a certain way of making stuff but to fully let them use every single part of the resource.
An example for that is the Roblox CORE Backpack where you hold your items. Its not the best thing and now days most people try to get rid of it just to make their own inventory system.
That’s why i think that community sourced resources will be better than Roblox just handing you features. Cause lets be honest, when Roblox hands you a feature is not that easy to manipulate once its made.
Im still upset that i cant fully customize the player chat frame just because its really hard to disassemble it and then reassemble it in a custom manner basically remaking the whole thing with a ton of scripts.
What I would really love is one of those circle things like on proximityprompts. They are possible to make but hard.
Also, having actual circles instead of weird looking rounded corner things that are not very circular.
may as well just make your own game engine if this is your mentality…
i thought roblox’s job was supposed to make developing easier
using an engine to create a component ≠ creating an entire game engine.
creating an official dropdown class doesn’t have a point since it’d be hard to fully customize it unless you have all the classes its made of. when creating your own component, you have the ability to do that. if it was a separate class, all you have is the properties of one element. the customization would be essentially up to roblox. just make your own component
NAH REALLY?? I HAD NO IDEA!!
How do you know that? There are plenty of Roblox-created classes that are completely customizable. What would stop them from making it customizable???
??? This is just objectively wrong. A ScrollingFrame is a roblox class but we can still customize it completely.
since a dropdown is a lot more niche than other classes, they’d have to add a bunch of properties for full customization
that’s because the only customization a scrollingframe needs is the cursor image, cursor size, and canvas data. if it was fully customizable, it wouldn’t have varying behavior depending on the device (and it does)
the only benefit this gives you is not having to make a button that changes the layout order of other buttons. it’s extremely simple to implement yourself
Yeah, they’d have to add more properties, which is what they do when they make a new class…???
this is also just not true. you can change all of the visual properties of a scrolling frame
We need this so badly. I love the idea.
I would really appreciate this, Godot an open sourced game engine has all of these tools and more built-in right out of the box
Studio definitely needs this. I want this so badly.