Expanding How Commerce Can Help You Earn and Grow Your Communities

Hi Creators,

In our Commerce post today, we shared how enabling seamless commerce on Roblox provides more ways for creators to earn and offer their communities a new way to engage with their experiences.

Today, eligible creators can sell physical products within their experiences as the Roblox Commerce APIs come out of closed beta, with Shopify as the first partner. Users will be able to purchase physical goods directly from their favorite Roblox experiences using the natively integrated Shopify checkout and creators can bundle physical item purchases with exclusive avatar items and developer products, driving engagement.

Separately, we’re also launching the Approved Merchandiser Program to enable creators, brands, manufacturers, and IP holders to link off-platform retail or e-commerce purchases to avatar items and accessories on Roblox.

How to Add Commerce to Your Experience

Eligible creators can add commerce into their experiences through the Creator Hub and implement the purchases with the Roblox Commerce APIs. Creators must be 18+, ID & Email Verified (with 2FA), be a Shopify merchant, and in good standing with Roblox to participate.

To pair the physical purchase with a digital benefit (such an exclusive avatar item), creators must have a minimum of 100K average DAUs and a total of 1M in Robux earnings for their experience in the last 3 months. Creators and brands can also unlock this functionality through $50K USD of advertising spend in agreement with Roblox. This is because we are limited in the short-term on the number of virtual bundles we can create, and large experiences are the most likely to have communities that benefit from Commerce. In the coming months, all eligible creators who are Shopify merchants will be able to do this.

At this time, only users within the US will be able to purchase but any creator worldwide can sell in the US. Creators who want to sign up for Shopify can follow this link. In the future, we will add more partners and expand to more markets, making it easy for creators and brands to offer their products worldwide.

We set an age limit of 13+ for users who can engage with commerce experiences, unless local regulations differ. If creators want to hide the Commerce entry point from non-eligible users, they can use the IsEligibleToPurchaseCommerceProduct API in setup.

Import Products with Shopify

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Create Product

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Beta Test Results

Our early tests across multiple experiences have seen strong results especially for experiences with strong followings and communities. These early results indicate the potential for immersive commerce, especially when it’s leveraged to deepen the connection between creators and their communities on Roblox.

To see best practices from our beta, view the documentation in Creator Hub.

Twin Atlas saw over six figures in revenue during the beta with thousands of items sold, and is now preparing to roll out their second wave of merchandise. The studio’s creators attribute nearly 90% of their orders to their Roblox commerce integration (the rest of the sales take place through their own website), and they see approximately 50% of the orders from repeat customers - showing that they have players that want to engage more, encouraging them to do more drops in the future. While every creator’s results may differ, this underscores the potential of this integration for creators to earn and monetize on the platform.

Approved Merchandiser Program

In addition to our Commerce APIs, creators, brands, and intellectual property (IP) holders can enhance their retail presence by connecting product purchases at retail destinations with digital items on Roblox through the Approved Merchandiser Program (AMP). This program will create more appeal with consumers and grow the value of IP on Roblox. As the connection between physical and digital commerce scales, the AMP program and badge on physical items will serve as a marker of authenticity for consumers.

Products carrying the badge will include a code for a unique digital item relevant to the IP that they can use on Roblox. One creator using AMP is Innov8 Creative Academy, who recently launched their Deddy Bears Tower Defense experience on Roblox. They paired the purchase of plush Deddy Bears (Toy Association Collectible of the Year) with unique digital wings, hoods, and crowns their avatars can wear on Roblox.

AMP is designed for creators and studios working with brands, manufacturers or merchandise partners, offering another way to deepen engagement and extend reach beyond the platform. By connecting physical products to exclusive digital rewards on Roblox, AMP helps you grow your audience, earn more, and stay in line with platform policies — all while offering your community something extra to enjoy. If you’re working with a brand or have questions about whether AMP could be a fit, reach out to the team.

Policies

We approach any new product offering with community safety and brand safety at the center, which is why we have published Roblox Commerce Standards. As you consider integrating commerce and should you become an eligible developer with access to Commerce privileges, it’s important to ensure that any products listed for sale adhere to all applicable laws and regulations, the new Roblox Commerce Standards, our Terms of Use, and all other applicable Roblox terms and policies, like Roblox Community Standards and the Roblox Advertising Standards.

We are excited to roll these updates out! Please share any feedback with us below. Thank you!

FAQs

What are some best practices for integrating commerce into my experience?

  • Understand what your community wants: Have your users given you feedback on the type of merchandise they want to see? This may be a good sign of the products to start with.
  • Bundle purchase with a digital benefit (e.g., exclusive avatar item): Bundling can increase the ‘reason to buy’, giving them something unique within the experience, as well as the real world.

Where should I put commerce within my experience?

  • You have full control over where you include commerce within your experience. We suggest placing it in prominent and native parts of your experience, or where users may engage with virtual purchases. This can include on billboards within experience lobbies, or within menus or stores.

Will this be available to avatar creators?

  • Later this year we are also planning to expand these capabilities to avatar creators, and for brands to integrate their Shopify store into creator experiences. This can increase the value of integrated activations for brands who partner with creators on campaigns, and further expand monetization opportunities for creators.

How much can I earn from selling physical goods inside my experience?

  • Creators will earn from every sale on Shopify, so your potential depends on the demand from your community and price of the products you offer.

    Roblox will not earn a cut from the sales on Shopify, but will earn a fee from any paired avatar item of developer product sold. The fee for virtual bundles is determined on a case by case basis, and will be shared when you go through the bundle creation process above.

    Factors that will determine your fee can include the total price and price ratio of both the physical and virtual item, exclusivity, and category of the item.

How do I bundle the purchase with a digital benefit?

  • Creators that meet the bundling eligibility criteria can take the following steps:

    1. Add digital benefits as part of commerce product creation flow
    2. Once submitted, bundled products will be subject to moderation approval, and the determination of the fee.
    3. Digital bundling commission to Roblox should appear for creator review once designated
    4. Once moderation has been approved and digital bundling royalty has been designated, the status of the item should update to reflect approval and ability to set on sale. The creator can then choose to set the item on sale

Can I independently use off-platform promotional offers to give away virtual rewards to users?

  • Yes, with guidelines. Please see our Promo Offer policies for these guidelines, which we updated earlier this year.

Can I sell any item within experiences? Are there any restrictions?

What reporting and measurement will be available for creators on launch?

  • You will be able to see your sales metrics within your Shopify reporting. We do not have any additional engagement metrics at launch, but we are aiming to include these in Creator Hub in the coming quarters.
126 Likes

This topic was automatically opened after 10 minutes.

Sounds like a really good idea, but I have some concerns on how some game’s will use it, especially since the top earners on the platform aren’t exactly the most community driven.

25 Likes

Out of every announcement from RDC 2024, this was the one I am most excited about! I own several 3D printers, and always wanted to start my own small toy company.

15 Likes

this is a very interesting feature! will there ever be support for other platforms other than shopify like makeship and amazon?

5 Likes

Can you sell anything? even if it’s not related to your game?

3 Likes

Very cool!

Will this be available for non-US customers in the future?

4 Likes

I would love to see a guide for how to set up a Shopify store with automated order fulfillment via dropshippers and how it can be integrated with Roblox, start to finish. This would help less entrepreneur-minded devs get started with selling simple merch such as stickers and pins.

6 Likes

To summarize, Roblox is saying that you can prompt players to go to a real website in the experience to buy a product while never leaving the experience. Once bought you can give an optional reward such as an item in the experience. You need a bunch of things like ID verification and all that.

This update is pretty good! I like how it’s a small window and doesn’t hide the gameplay in background.

Now we just need a prompt for joining groups lol.

10 Likes

Really exciting stuff from Roblox—and something we’ve been working toward for a while now at Lootbloc.

As a fellow dev, this isn’t just some new monetization feature to me. It’s a real opportunity for creators to grow, connect with their communities in new ways, and finally turn merch into a serious income stream without having to juggle manufacturing, shipping, taxes, or any of the messy backend stuff.

That’s why we built Lootbloc. We’re a team of Roblox developers who wanted to make it easy for other devs to launch high-quality merch. No middlemen, no vague licensing terms—just transparent support from people who actually get what it’s like building on this platform.

It’s been awesome seeing creators like Flee the Facility, Fisch and Catalog Avatar Creator crush it with in-game stores already—and the best part is, we’re just getting started. If you’re even a little curious about launching merch in your game, I’m always down to chat or help point you in the right direction.

Going to be fun seeing what you all do with this.

4 Likes

Any clarification by what you mean when you say these capabilities will be expanded to avatar creators later this year? As far as I understand, UGC creators could already use this new Shopify integration to sell and bundle virtual accessories (given they meet the DAU and revenue thresholds) today.

2 Likes

I am excited to see where this goes! At Spacestation Apps, we have a lot of Shopify merch, so we will be testing it at scale soon

1 Like

Thank you for the summary, I was NOT about to read allat for something I probably won’t use for a very long time.

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Yes! Non-US creators can sell into the US today, and we are planning to expand to more markets and commerce partners in the future.

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We are evaluating expanding to more commerce partners in the future! Our Commerce APIs are built to be flexible, and support the partners you need to sell your products on Roblox.

2 Likes

Today, the experience owner and Shopify account must be connected, so most likely the products will be related. Additionally, we expect users to be more likely to participate in Commerce on the platform if it’s relevant to the experience.
Product listings must also comply with our Community Standards and Advertising Standards.

4 Likes

This is a great idea! We are thinking about this as well, stay tuned.

3 Likes

Can one experience connect multiple Shopify storefronts? On Clip It, we run short-term partnerships with lots of brands. Would it be possible for us to list their products in-experience, or does the Shopify storefront have to be owned by us with only one active at a time?

Super cool product launch regardless! I’m very excited for where this will go.

2 Likes

nice ad

character requirement ll

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What about the safety of handling personal information within Roblox Client and Shopify from the Creators? Cuz I’m worried that information can be used malicously, even from trusted creators

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