Expanding Verified Badge to more Experience Creators

You have to. Yes, very sad, I know :skull:

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Does the group owner need to be verified with ID in order for the group being able to receive a badge?

If that’s the case we basically can never get it. As we do use an account holder for the group.

For me and my friend to access since group owners have much more permissions then if you give other roles all permissions.

And this way we don’t need to share our personal password or wait till someone of us (depending who the group owner is) is online to change it for each other.

Our group has 225K members and since I have seen much smaller groups getting verified I assume it means the group owner need to be verified with iD as well in order to get it.

What basically means we most likely won’t get it because we already verified our personal accounts with ID.

Will this apply if you have created a game for/in a group but are no longer in that group? I have created three games that have almost 20 million combined visits but are no longer present/owner of the groups that they are used in.

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I disagree with this one, The badge is meant to reduce impersonators, but people can ruin their free time by following them and saying useless stuff

There’s only one VSCPlays, don’t you want to show your the real one?

image

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I want to show I’m the real one but imagine I have millions of people who like my game, and when I join in a public server, and I have joins enabled, hundreds of people will be following me and filling the chat with unwanted stuff like “VSCPLAYS!!!” and such.

Well, an offline mode or a way to turn off the badge ingame would be nice.

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Waiting to get my verified badge now :wink:

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I think this could be for any badge
Maybe also a way of not showing the hammer on the leaderboard which appears when you’re the owner (if I ain’t wrong)

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Where would that setting be? In the escape menu, or playerlist, or website? It being on the website wouldn’t be good design.

I don’t know, I think having it on the app/website under Preferences would be the place
Why would it be bad design?

The hammer icon should be a game setting, you wouldn’t want to hide it for all your games.

The requirements are not made so clear that you can say whether you meet them.
To be honest I thought I would meet them as well, but since I don’t have the badge it’s simple: we don’t meet the current requirements, whatever they are. If we are part of that final 10% they mention, it’s possible to get it by having your community speak up for you :slight_smile:

Okay, then it could be a drop down menu showing you your Games and you can choose which ones you are hidden

(If you want to keep talking DM me as it’s getting off-topic)

Kinda sad small devs can’t be verified. I wish i had verified badge.

What are the requirements for getting a verified badge in groups and experiences?

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Will this badge be limited to people with team create access or overall contribution over the years?

Personally, this should be handed out to more than just experience developers. I’m full-time building experiences for people as a freelancer and having verification would be helpful to make me look more notable to potential clients.

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This is a confusing system because it seems almost random. My studio has 86K+ group members and over 16 million hours of engagement, and yet games, creators, and groups with less engagement are receiving the verified badge. I’m not sure why my group isn’t verified.

Also, I’m not sure why I’m not verified. In addition to being an event organizer, I’ve created 5 games that were front page a couple of years ago.

I don’t mean to sound entitled to the verified badge, but I do want to express my absolute confusion with the system. Just makes no sense.

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I heard from DevRel that it’s mostly based on engagement, which

  • Seems to not work, given the random scope of it, and
  • Still isn’t a good metric alone, because program members and notable creators are left in the dust.

It’s also silly how the system is entirely automated, meaning that the verified badge can’t be handed out manually by staff.

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