This change needs to be reverted IMMEDIATELY.
“Prompt a purchase UI for the item when the user equips it and maintain a prominent ability to purchase later if the user declines to purchase in the moment, using the appropriate MarketplaceService tools for proper Robux pricing and creator attribution.”
There is 0 clarification on these rules, and what we’re allowed to do in our experience. For example, can we just have our standard “Buy” menu that allows users to go through that to then purchase the item?
We also need clarification on if it’s actually true that we will need to prompt a purchase every time a user tries on an item.
If players are given a purchase prompt every time they equip an item IT WILL KILL OUR GAMES.
That is a HORRIBLE user experience, and completely kills the purpose of players being able to try-on items in-game in the first place. This is a bit ironic because players are able to try on items on the website without forcing a purchase prompt because they have the buy button right there, except we do the same thing and aren’t being held to the same standards.
“Prevent items that are not available to purchase from being used in the experience (i.e., zero quantity, only for resale, or off-sale items) with our CatalogSearchParams tools.”
This completely breaks our game, and @ItsMuneeeb’s “Catalog Avatar Creator” which allows players to create outfits using catalog items and then upload them to a section called “Community/Public Outfits”, so players can view these avatars other users have created and save them to either purchase then or purchase later. Items like Headless Horseman which is only available around October of every year will then no longer be able to be worn, created, and saved in an outfit for players to purchase when it comes on sale. This also goes for limited items before they are released.
Is there any clarification on whether this includes methods like ApplyDescription and GetItemDetails or only CatalogSearchParams?
If so, this is going to completely break our games, so a heads up on this would’ve been nice…
This is devasting for games like ours, Avatar Outfit Creator, and @ItsMuneeeb’s, Catalog Avatar Creator.
There are several other EXTREMELY important things that need clarification and/or understanding from Roblox before this change is put into effect on September 27th.
Such as:
What happens if we allow users to view their own Roblox Inventory?
Since we’re not allowed to show offsale items that means we’re not allowed to show the users inventory if they have an offsale item even though they already own it?
Not only are these devasting things for our games, but we’re only being given 1 week to comply which is far from enough time to make this big of a change to the core mechanic of our games.
All of these reasons and more are why this needs to be reverted IMMEDIATELY and ACTUAL time needs to be put into thinking through and talking to developers to understand how they implement it into their games before changing something like this.
We need clarification immediately and adequate time to make these changes.
Please let us know ASAP.
Thank you