Well without most of the games, what would be the point of buying Robux? It’s not like you’re going to spend them on gamepasses. Even though half of Roblox’s playerbase is children, they probably aren’t going to like the fact that they’re being pressured to buy this-and-that for their avatar (and if not the children, their parents).
As for the giant games, such as Adopt Me! or Brookhaven RP, Roblox is probably still going to have those. But what about OTHER big game studios that HAVEN’T complied yet? Even if Roblox’s income isn’t destroyed, it would still be lessened, since there’s fewer games to spend Robux on.
Kids will still use their parents’ credit cards to buy robux. They will want to have them for their avatar, and for whatever games they play. Studios like BIG Games, Uplift Games, and the Brookhaven devs can comply with the change and it’d look like nothing ever happened to these games. Kids won’t tell the difference,
I don’t think gamepasses even make ROBLOX that much in the first place, but as I said, kids won’t tell the difference. They’ll keep on spending. They don’t know any better.
Like I said, kids won’t tell a difference. If kids cared about being pressured to buy stuff, then scams wouldn’t be such a big issue. Most children just don’t know any better and will click random buttons.
They’ll comply soon enough. Giant studios that have complied can do so in less than a day because they’re so massive, but even smaller studios with a decent team behind them can comply, especially if they always used their own assets from the get-go.
It probably won’t be destroyed, but it will take at the very least a noticeable hit. Their stock will likely fall even more and they might wise up to it if it does, but don’t give ROBLOX that much credit.
And, as I’ve said a million times, ROBLOX makes a very small fraction of their money from an average game. Most of what money does come from games, comes from the giants like Adopt Me and Brookhaven that have 300k+ concurrent users at any given moment and have already complied with the change.
I honestly can’t be mad at them for the audio “update.” Sure, it destroyed many experiences’ soundtracks, but they kinda had to implement it. They could’ve rolled it out better though.
I agree!
The past Roblox’s updates that were called the worst were actually reasonable.
For example in this case Roblox’s was trying to get rid of copyrighted soundtracks that were stolen by Roblox. They just were trying to save themselves.
In this case Roblox seems to be trying to license their own and the assets of other players. Now I sadly can’t find anything that could legally stop Roblox from doing this.
But my thoughts are that Roblox won’t be able to control this policy. I mean they aren’t always capable to ban a game that says in the title: GET FREE ROBLOX REWARDS HERE!! DIFINETLY APPROVED BY ROBLOX!!!
I think if smaller games will keep using Roblox’s assets for avatar customization they won’t even notice.
The lack of Moderation of Roblox is a terrible topic…
Sounds to me like the whole idea was done by corporate investment managers who have never played a video game (roblox or otherwise) in their life, to me. I said it back then (irl, not on the old forums I think, even if those were still accessible) that devex will be a mistake long term and now look where we are. They’ve gone public and started making decisions that make no sense to anyone other than the people making the decisions, presumably for a quick buck (but in this case, I can’t even see that from their perspective)
Even people who have never played Roblox should know that if your stock price dips after you merely announce an update, it’s not great for your company. In other words, they’re either looking the other way or are just stupid.
Currently, no, but I and other developers have a feeling that they will still try to make these policy changes at a later date, when they think that we’ve all forgotten about this topic.
I know. but the thing is they knew about the copyright issues since 2018 (they added a system back in 2018 that flags copyrighted audio) and i was thinking they were gonna improve on it in the long run. But no they didn’t and they had to resort on basically destroying 90% of the audio library, ruining games and crippling not only developers but normal players aswell. Not to mention how the audio update had bugs on launch which made things even worse.
How would this affect games that use old roblox assets? Im pretty sure mm2 uses the roblox revolver model, which is offsale now. Would that be banned entirely??
If the proposed problem is ‘UGC Creators not being compensated for their work’, then it’s very unusual to see Roblox tackle this as a policy issue, rather than a functionality issue. People already can’t use user-made models/meshes from the library that aren’t already in their inventory, so why introduce a policy-based solution.
Even assuming that resolving the problem is an absolute must (something which many have already disagreed), this is a strangely out-of-character move for a business like Roblox. The objective of Roblox as a platform is to make game development easy and accessible to inexperienced users, it’s part of the sell that anyone can make a game.
The only policies thus in place are ones that programmatically preventing would be mean massively restricting development possibilities (explicit content, etc). This is a case where something that could be implemented as a function (basically just porting the same rules from the library to the catalogue) is being instead tackled through a policy update? Feels weird and makes me wonder if this was cooked up by someone not fully familiar with Roblox’s design philosophy, or well I hope, since if this is the new design philosophy, the future isn’t too bright for new developers (or existing ones).
I suppose this somewhat resembles the policy on custom chat filtering, but feels more far-reaching and misplaced since it’s an inherently different functionality as compared with just running a string through a function and printing the result. Only advanced developers will ever be looking to implement a custom chat filter anyway, while morphs are probably the most popular type of model in the library for newer users.