Experiences have utilised off-sale Roblox items for decades. I’m a bit baffled at the approach of this policy as it affects pretty much most experiences on the platform at this rate.
I think the best solution here is to add an opt-in button that allows the UGC creator to manage if their asset can be used in all experiences or not. This way we can continue to share our assets, including the classic Roblox IP that we all know and love. And UGC creators who wish to limit the use of their assets can do so through the configuration settings of their UGC.
how do you guys keep making the site WORSE? you drag your heels on things like fixing the glass material or adding in the most BASIC of features for devs, claiming it takes ages to implement, but then you give people a meagre one week to comply to your disgraceful policies that you had the coffee boy write up because your developer relations department all got shot?
What happens if I have an NPC of a friend of a player that contains UGC no one in-game owns, but clearly represents their own player
What happens if I used a free model linked sword
If Roblox has a platform approach to making it easier to get or buy permission from UGC creators to include an asset in-game.
This post has really generated a lot of community angst, and while I don’t think it really should, there’s definitely interpretations of this post that could kill some of my games, while there’s also interpretations of this post that are relatively benign.
We have their attention, which is MUCH better than last time.
This is absolutely, without doubt, an all-time new for Roblox. We never get to see their face unless they are the first originating post.