Experimental World Generation (Biomes and Caves)

Hello!

I’ve been devoting a lot of time on this project using 3D procedural generation. Although it’s not finished I’d like to show you all what I was able to accomplish working on this. It was really fun and difficult in some points. I would love to make this an open source script but I still need to manage a lot of things like predetermined heights as well as performance. (If you have any suggestions or anything you want to point out please reply! :grin:)

Terrain with biomes:

Caves below top terrain:

Thanks for viewing my topic! :grinning_face_with_smiling_eyes:

Improved Generation: Procedural World Terrain Generation (Improved but still tentative!)

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oh my god that is like super epic :smiley:

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