Hello!
I’ve been devoting a lot of time on this project using 3D procedural generation. Although it’s not finished I’d like to show you all what I was able to accomplish working on this. It was really fun and difficult in some points. I would love to make this an open source script but I still need to manage a lot of things like predetermined heights as well as performance. (If you have any suggestions or anything you want to point out please reply! )
Terrain with biomes:
Caves below top terrain:
Thanks for viewing my topic!
Improved Generation: Procedural World Terrain Generation (Improved but still tentative!)