Exploit Prevention Update

I heard that Roblox issuing a C&D is expensive legally as it has to go through their legal team, so they’d need to justify the cost for issuing one against every skiddy executor out there and prove that said executor is impacting them enough for it to be worth it.
Hopefully stuff changes soon regardless, Hyperion seems practically nonexistent with all the executors available and the lack of bans. Unfortunate.

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First, to send anyone a C&D Roblox would need their data, it is for them cheaper on long term if they send a subpoena to discord that includes all ids and usernames from the “owners” of the exploits or admins and then it will be easier to send a C&D without really making any loss.

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1 day to 1 year? thats definetely not happening.

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And I am saying once again in a simplified way because you didnt get it: If Byfron devs would implement kernel shenanigans, then 99.9% of the <13 playerbase would quit roblox instantly.

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I dont see how an opt-in kernel component for those who make desktop-only competitive games would somehow negatively impact Roblox’s playercount. Fortnite’s EAC has a kernel component and it’s the most popular game in the world. Nobody is suggesting an always-on kernel driver, not even Bitdancer who was the original one who brought up the idea:
https://devforum.roblox.com/t/why-isnt-hyperion-an-anti-cheat/2840095/17

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This is not negativ, as long as it is only for desktop devices it is good to loose this type of playerbase.

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Counter argument: Fortnite kids cant play Fortnite at school, while Roblox kids can.

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  1. “kids” can play any games at school, i don’t know what school has to do with that
  2. The most exploits are for desktops what will reduce massiv the ammout of exploiters, ofc they can and will switch to andoid devices however it is important to reduce the ammout of exploits
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oh boy… this is gna end well LMAOO

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Aww yep. That “Latte” guy is a genuis troller.

  1. Admin powers, admin powers, and again, admin powers are required to play games with kernel
  2. Nah

Next up on the security to-do list - ADD SERVER AUTHORITATIVE REPLICATION! Giving devs the option between classic and server authoritative replication will not only make basic movement exploits a thing of the past, but vastly improve the client-to-server relationship. I do not like the “trust the client” approach to player replication, but I understand that it is essential to how many games function, older ones especially. Giving competitive games the option for server authoritative player replication opens up so many possibilities for the future of Roblox, not only in the realm of exploit prevention.

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So you basically mean go the Minecraft way if you know what i mean?

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This is something that needs to be implemented by individual developers instead. You can’t just have a drag and drop approach and expect it to work on all games, because it doesn’t. You start adding in dashing abilities, sliding, teleporting, etc, and the whole system falls apart. It’s not possible for Roblox to add this as a blanket feature. Only the developer knows how fast the player can realistically move in their game. It’s extremely specific.

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As I had mentioned in my post, my solution wasn’t “drag and drop”, it was merely to give developers the option to use server authoritative replication, not to force this bizarre new way of networking on existing games. The biggest difference in the case of movement abilities would be that the client wouldn’t have the authority to influence any of the factors that play into moving the character, rather it’s the clients job to interpret the current and potential future state of the game, sending inputs and state information to the server , and placing the character accordingly. On the other side it would be the server’s job to actually move and replicate the character states. We can already do this to some extent as seen with Chickynoid, server authoritative character replacement, but at the end of the day it’s very limited and will never compare to an official implementation.

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It’s been a while since this update, and exploiters are returning to Roblox. @Bitdancer are there any plans to start cracking down on them again? Recently it seems as if the anti-cheat has been failing. Any updates on what’s going on, what we can expect? Thanks

There are certainly plans. We are just much more tight-lipped about them to avoid spoiling the surprise :slight_smile:

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Most menacing thing i’ve heard a staff member say so far.

…i’m excited

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you predicted what the sigma man

btw, this update was beautiful!!! (saying this so i dont get deleted)

oh my god don’t go the minecraft way of lazily doing it

[WARN 12:00:00]: Player moved too quickly 0,0,0
[WARN 12:00:00]: Player moved too quickly 0,0,0
[WARN 12:00:00]: Player moved too quickly 0,0,0
[WARN 12:00:00]: Player moved too quickly 0,0,0
[WARN 12:00:00]: Player moved too quickly 0,0,0
[WARN 12:00:00]: Player moved too quickly 0,0,0
[WARN 12:00:00]: Player moved too quickly 0,0,0
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