One day I even made a Find Similar script that could find all instances in the game that were similar and had the same properties because I could not find them. Now I dont need it anymore, I can just use this.
This will be very helpful for developing, but something I would like to see is the ability to select all of the instances that is filtered/searched for in the explorer.
Example:
Search for: āXeonLightPartā
Right click and a button appears to select all of searched instance.
Right now, Iāve been searching up terms, then individually Control + Left Clicking every single object I need to select- very inefficient! Now I will be able to mass edit duplicated models without taking a tedious amount of time.
Sorry, it doesnāt answer my question still, my question is if there will be a feature like Replace All for thsi new feature, as it would be very helpful
To clarify your feature request ā would you want to replace whatever has been searched? (e.g. if you search for all instances with a certain name, replace all instances that have that name with another name; if you search for all instances that have a certain property value, replace all those property values with another value?) And what are the most frequent scenarios in which youād use this feature?
Ok, Iāll give a few examples, the killbrick exampel has already being said so hereās some:
I have trees in my map that look bad, they are there as a placeholder, I just created a new tree mode but thereās 100 trees, what I would do is:
Select all trees, and copy the new tree I made, thsi saves a lot of time as I dotn have to change every tree with the new one, also possibly keep its properties, most importantly position and orientation, but also names and attributes and everything can be useful
I have a Script under a part, the problem is that it looks for the part, but with the wrong name, this means I either have to:
Change all of the scripts, which would be done similarly to the killbrick example, or cahnge the name of all the parts, which in this case would be:
myPart.Name = āNameā
for example, I think thsi woudl be useful if it woudl show a box where you can write the Name or something like that, and also I didnāt see something that allows you to se e properties, it woudl be useful also, another use case is:
If thereās a lot of parts that have the worng parent, I woudl select them and change their parent
Thsi are a few use cases taht came to my mind just now, probably others have more, but that is my use cases