This is good…
No more time used up searching for locked parts. Thank you
This is good…
No more time used up searching for locked parts. Thank you
It’s something in the game that allows you to update one and it updates all of them. Right click the model and you can save as package.
Oh, I didn’t know, tehn this isn’t really useful, even though for new Developers taht don’t know what a Package is it could be useful, but it’s @kirazeee325 choice
This is awesome! It feels wonderful to use, looks great, and is intuitive. The one thing I feel like it would really benefit from is the ability to search through attributes like properties. (E.g. attribute:NameOfAttribute=123
)
Another possibility, but, likely with more limited use cases would be the ability to use Actually apparently these already exist! <
, >
, <=
, etc comparisons.
If I’m not wrong they are already there
I use Future Lighting technology, which is heavy-burdened in GPU. So I must select all BaseParts/Mesh/Union to disable CastShadow Property, and although I did have <1,000 parts, my Studio Crash (I did use Macbook Pro 14-inch 2021, which is very strong in CPU-GPU), screenshot below
I love this update anyway, it would be better if Studio doesn’t crash everytime we mass search, thank you in advance!
Attribute support is planned, but might be a while.
Hey @JuanGamerPlayz_RBLX , thank you for this feedback! These new features will definitely be integrated into documentation. Since it’s still in the early stages of the beta and we plan on iterating on this syntax based on feedback, we’re going to hold off for now. When the official documentation is updated, I’ll definitely link to it on this post.
Hey @AlreadyPro - thanks for the feedback! Which properties that currently aren’t supported would you find the most useful to include in search syntax? Thanks!
Thank you - this is very helpful context. We’ll definitely explore this request as we continue to iterate on this feature.
Oy, that is splandid to hear! Looking forward to see the full release and comprehend more soon!
Adding this update, along with RejectCharacterDeletions, into my shrine of good Roblox updates. Thank you once again Dev team.
That’s literally a codebase/skill issue. You should tag every killbrick with a CollectionService tag such as “Killbrick”. Then make a script that iterates through every instance tagged with “Killbrick” and run the corresponding code for each of the killbricks.
"You set yourself up for failure once the maintainability of your codebase goes out the window." ~ Buddha
Okay, sorry but I didn’t know how to do that, I’m not an expert, in a newbie
Is this a ‘parody’ of a saying?
This is such a perfectly timed and much needed QoL improvement.
Not about explorer search, but still about the explorer:
Can you consider implementing an explorer context menu
button
to
copy the path of an instance
?
Actually, that’s a very good idea, I think it should be able to:
Would be great tho!
(I can’t like your post, I have to wait 9 hours to like again)
Just write a script in the command bar to iterate through workspace and set every BasePart
's CastShadow
property to false
.
for _,v in workspace:GetDescendants() do
if v:IsA("BasePart") then
v.CastShadow = true
end
end
Beta Updates:
Additionally, brickColor property search is now working!