The EXPLORER*** window in studio is improperly jumping around. For example, when I click an object that has several ancestors, the horizontal scrollbar automatically jumps to the horizontal position that object is. This is extremely irritating and has made working with things like UI and complex modeling virtually unbearable.
This is a problem because it makes it very difficult to use the explorer window when editing my game. Other people have told me they are experiencing this so I know I’m not alone.
To reproduce, give an object a bunch of nested children (at least 6-7 layers deep) and try to drag children around to different depths.
I shouldn’t have to stretch the explorer window to the width of my screen to use it reliably. It causes significant problems when editing objects that are several layers deep. I hope this will be fixed soon.