Hey there! I have an issue where if you use Explosion.Hit:Connect(function() end)
the explosion seems to not detect any big parts. It can detect small parts pretty well! But nothing as big as a house. It seems to ignore those big parts.
There could be a number of reasons why the explosion is not detecting big parts. One possible explanation is that the hitbox of the bigger parts are too large and the explosion is not able to register a hit due to the way it is programmed. One possible solution could be to increase the range of the explosion so that it encompasses a larger area and is more likely to hit the bigger parts. Another solution could be to adjust the hitbox sizes of the bigger parts so that they are more compatible with the explosion’s hit detection ability. Another option could be to use a different type of explosion altogether, such as one that is designed to work with larger parts.
“Another solution could be to adjust the hitbox sizes of the bigger parts so that they are more compatible with the explosion’s hit detection ability.”
So you mean just make the part smaller? Or something else?
“Another option could be to use a different type of explosion altogether, such as one that is designed to work with larger parts.”
And how could I make a new explosion designed to work with bigger parts?
I changed the Density of the part to .01 the smallest density and its mass turned to 40 mass (prior was 9000 mass). But it still doesn’t detect the explosion!
How would changing the mass cause it to detect the explosion?