Hi all - I’m having some issues with exporting from Blockbench into ROBLOX.
Currently I’m exporting my models with a texture of 516x516 into Blender & adjusting the UV to remove the black edges and then importing to ROBLOX from there - However, the initial MeshPart has a decent non-blurred texture whereas the minute I turn that MeshPart into a SpecialMesh / FileMesh the texture becomes blurred & ugly.
I’ve tried exporting the texture at the lower 256x256 as I had read that’s the ROBLOX limit for SpecialMeshes however the same issue happens.
I’m able to export it to Studio with a higher resolution & as a MeshPart it’s fine however once it’s turned into an accessory and placed within a model with an active Humanoid the texture becomes heavily compressed