Can confirm, getting the same problems in my game. I have a test round that prints the number of seconds remaning until the round ends.
local TimeRemaining = 300
while TimeRemaining > 0 do
TimeRemaining = TimeRemaining - 1
With the detailed map and everything else going on in my game (various game systems running, physics computations, etc), my framerate drops to 0 for a split second every time something is logged to the console. Interestingly enough, nothing shows up in the microprofiler - the entirety of studio as a whole lags :
It also doesn’t seem like the console has any limit to its buffer size, so as time goes on it eats more memory until it is cleared. Being able to set a buffer limit would be nice.
I do not have this issue with the regular non-beta console.