As a Roblox developer, it is currently hard to properly store and edit complex strings. What I propose is extending the script editor to support the Value property of StringValues. That way, we can load long texts without dealing with string formatting. This would be useful for storing chapters of in-game lore or bitarrays, which often contain string operators.
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For this part, you can add equal signs to make this more convenient, similar to long comment separators:
local str = [==[
this is text with ]]
it works fine now
]==]
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I would love something like this for READMEs. If there were a PlainText class with its own icon, I wouldn’t second guess whether this script named “Instructions” accidentally (or maliciously) has some executing code in it.