Recently saw that Roblox released a new Extended Service option for Compute. In BloxStrike we heavily rely on HTTP calls due to our External Servers that handle: Global Marketplace, Player inventories, Player Profiles, Transactions, Etc. Due to this we sometimes run into rate limit issues in regards to outgoing HTTP calls flooding. It would be amazing if Roblox introduced a new Extended Service option for increased http rate limits. Would be extremely beneficial to us, and allow us to keep pushing out more advanced content.
Hi Fwoggyzs,
Thank you for your request. At the moment, we do not have plans to raise HTTP Limits (either the default platform limits or through Extended Services), but I will take your input for future explorations.
I would also like to learn more about your use case - it sounds like many of these may be solved by interfacing with Data Stores directly. I am assuming you are using a third-party public cloud solution instead. Can you provide further context on how your game mechanics are implemented today and why you chose that route?
Fine for us to take this to a DM as well if you prefer
Thank you
+1 because my game often hits the http limit of 500 when a bulk of players join (restarts, etc) or just randomly throught the game cycle and it would be nice for there to be a way to increase the amount of limits, even by like 100 to help