ExtentsCFrame and ExtentsSize broken on existing MeshParts

Had reports the last day or so saying people are floating off of the floor, and random invisible hitboxes around maps.
After a bit I figured out some of my custom characters bodypart sizes weren’t aligned with the ExtentsSize.


So visually everything is fine, but the actual collisions for various map props and characters are way bigger then they should be.
With the properties being read only I can’t fix them back to their normal sizes so I’m kinda stuck right now.


I’ve attached an example .rbxl of the problem below.

A private message is associated with this bug report

Disabled a flag. Let us know if this fixes it.

1 Like

Yes it’s working fine now, thanks.