ExtentsCFrame and ExtentsSize broken on existing MeshParts

Had reports the last day or so saying people are floating off of the floor, and random invisible hitboxes around maps.
After a bit I figured out some of my custom characters bodypart sizes weren’t aligned with the ExtentsSize.

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So visually everything is fine, but the actual collisions for various map props and characters are way bigger then they should be.
With the properties being read only I can’t fix them back to their normal sizes so I’m kinda stuck right now.

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I’ve attached an example .rbxl of the problem below.

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Disabled a flag. Let us know if this fixes it.

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Yes it’s working fine now, thanks.