The tutorial is only for the Welded Tools & Cutscene as they are a little confusing (Not really)
How to use Cutscene Creator
First of Go to your Plugins → Cutscene Creator
After that Click it a UI will Pop up.
After that Add 2 Parts into workspace, Select the First one (First one should be the Starting Point) And the Second one (Should be the Ending Point)
This is how it should look like
All you have to do now is Press the Apply Button
Nice We’re done Test the Game and Enjoy!
How to use Weld Creator
First go to your Plugins → and Click on the Weld Creator Button
After that a UI will pop up.
I’ll make a Tool for the example of this Tutorial
We’ll add a Part inside of the Tool and Name it handle.
Should look like this.
One last thing Before the Welding Process.
We’ll add another Part to the Tool
Welding Time
First of all Select the Handle Part and Select another Part (First Selection → Handle, Second Selection → The Other Part)
After that Press the Apply button in the Weld Creator UI
We’re done, Play the Game and Enjoy your Welded Tool
FOVScript.Source = [[
local Player = game.Players.LocalPlayer
local Camera = game.Workspace.Camera
Camera.FieldOfView = script.FOVValue.Value]]
local FOVValue = Instance.new("IntValue")
FOVValue.Name = "FOVValue"
FOVValue.Parent = FOVScript
FOVValue.Value = FOVNumber
You don’t need to create a whole second Instance just for the FOV value, just concatenate the value in the Source string.
Furthermore, it seems you are creating a new script every time the user presses Apply. This will lead to unexpected behavior as well as unnecessary scripts.
You have to make it your self, Sadly I can’t really do dialogs & animations in a Plugin.
I’ve thought of the same Idea But it’s impossible since I can’t do animations that everybody would like.
But it does come with a Pause cutscene and skip feature.