Their is no valid way to fix this (at least from my knowledge). Its a roblox sided issue.
You can only hope Roblox Sound Id is loaded, and is an appropriate sound Id.
if Sound.IsLoaded then
Sound:Play()
end
Example ^
Their is no valid way to fix this (at least from my knowledge). Its a roblox sided issue.
You can only hope Roblox Sound Id is loaded, and is an appropriate sound Id.
if Sound.IsLoaded then
Sound:Play()
end
Example ^