That last bit is asinine because if you can’t get a hold of the person who uploaded it, then how are you going to get permission? Now if I pay money and buy an asset, and then Roblox tells me that I can’t use it because I need permission, and I can’t get a hold of the uploader, I am going to demand my money back.
The act of going on the market place and buying the audio (free or otherwise) should be positive confirmation that you have permission to use it. I don’t think they thought this all the way through.
It’s interesting to note that I’m getting errors on audio that I have uploaded, that I own the copyrights to. Which leads me to believe that they are having some sort of network/server problem.
Yep! it happened to me as well, but not only with sounds but with my Content Provider so now my games and studio are having trouble loading, this started for me a week ago and I’m still trying to find a way to fix it… I’ve tried to everything such as clearing my http folder for Roblox and/or wiping Roblox and all it’s files off of my pc.
you are using an outdated version of studio deleting and uninstalling should fix it
the sound id was banned/taken down due to copywrite, if u made the songs/sounds yourself then check to see if u can view them. i had a similar issue where i hired a sound designer to add music to my game and they used copywritten music, about 2 weeks later all the songs were banned and my output just spammed “unable to load sound data” to fix just delete the sound id’s and start over
I wrote a script to find and fix these when all other methods fail.
You just replace the asset IDs with yours and can run it right inside studio.
It outputs the full file path to that asset ID.
They made a “ViewSounds” plugin but it still doesn’t find them all.
I’d like to bump this because I have the same problem. I have two versions of the same game. There is one inside a group I own and while it works fine in the original. I have no way approve the sounds in the new game.
This is a pretty annoying problem. Audio discovery does not recognize any sounds I added to the place.
I have the same problem here. My music I added to the workspace works fine, but when I try to change a song ID using a script and play it, I get the error no matter what ID I put in.
Looks like it’s happening every November haha , got the same error even when using a new baseplate. Whenever I “View in browser” the audio works just fine. Not sure what’s going on though.
I just kept on putting the audio ID and it worked (took me like 3 tries maybe?)
This happens to any audio that got made private. They originally said under 6 seconds wouldn’t be made private automatically but they clearly messed that up. Even some of the official marketplace items made by Roblox have broken sounds.
I made a script that I shared to find the sounds, I’ll edit this reply and add it in here since I’m not at my computer right now.
All you can do is either disable them or replace them. You cant make private audio play without permissions.
--// Written by NoobFragged
--// Use GetDescendants to get all objects in the game
local allObjects = game:GetDescendants()
--// Iterate over all objects
for i, object in ipairs(allObjects) do
--// Check if the object is a Sound
if object:IsA('Sound') then
--// If it is a Sound, check its SoundId
if object.SoundId == "rbxassetid://1234567890" or object.SoundId == "rbxassetid://2345678901" then
print("Found sound in object: " .. object:GetFullName())
end
end
end
Just swap out any of the sound IDs with ones you cant find, it will tell you where they are.
Find them, and then disable or replace them.
Note: Any audio that is private or deleted will do this.