"Farming Adventures!" in Open Beta

Awesome feedback! Thanks for testing the game.

  • We will be redesigning the crop inspection menu, we agree that it’s not very clear and doesn’t show very useful information.
  • Several people have now suggested making the fence full. Will do.
  • We’re gonna redo the teleport pad, it’s a bit strange to spawn like 5 studs away from it (which also allows people to accidentally walk right back onto it)
  • To prevent a harvest race between you and your farmers, we’re gonna add a button in the crop inspection menu to prevent farmers from tending to it (we just need to find a good way of making it clear which button does what)
  • The terrain grass is definitely a bit in the way, unfortunately (as I’m sure you know) the un-decorated terrain and leafy grass are less annoying but uglier… Do you think we should just leave the grass and let players fix it themselves when we add the terrain painter, or should we make it dirt/leafy grass and players can add back the grass themselves if they want it? ​
  • We will certainly be looking into increasing the pacing of the gameplay, we’ve heard a lot of people complain about it being too slow (and we find that ~60% of players leave the game in under 10 minutes, not sure if this is normal or because it’s just too boring).
  • The farmer upgrades are actually very good, do you have any suggestions about to incentivize the upgrades (perhaps making them cheaper)?
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The game is really good! Very nice UI’s and music and gameplay!

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This game is beautiful! I think I’ll play it in my free time! One thing I would recommend is to have a settings that can take you to different server types (which would have different rendering methods, probably just ShadowMap and Future). This is because the game seems to be in Future mode, and it looks great, but low-end devices may struggle with this. Maybe for the second server have some way to copy everything from the spawn place, if that’s possible.

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Really well programmed and made, a few of the models are a bit laggy i guess because of the high part count, for things like tomatoes, you might want to export and reimport as an fbx, or just lower the poly count…
Not gonna comment on the gameplay - not my type of game…

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This is causing some rendering lag and has very nasty collision… If there were a few players this developed it would probably upset most medium power computers…

Thanks for the feedback!
We’ve gotten a few reports of the insane lag coming from that player’s base. We have a few ideas of how to reduce the amount of lag.

Awesome game! The ui is beautiful and intuitive. The animations are great also. The built is really good.
I have see that the game can become a bit laggy sometime, mainly when teleporting or watering the plants.
Other then that the game is really cool!

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This is absolutely amazing and I can’t wait to see where this goes!!

Also, love the concept of gems instead of just robux purchases :smiley:

EDIT: YEEEAAHH MY ALT IS ON THE LB

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Woah!
Thanks so much for that. It really helps development. I’m glad you’re enjoying the game! Let us know if you’ve got any suggestions or bugs to report by joining our discord server or posting them here on the forum.

Again, thanks so much!

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Thank you for your reply Gabe,

Glad to hear that some of the suggestions are being considered!

The new implementation in crop inspection sounds great.

  • Since you guys have a short tutorial maybe expand that so players are able to know all those features, such as worker and worker upgrades and the crop inspection icons and features.


I completely get what you mean by the terrain situation.
Personally I am slightly leaning more towards having a ground/leafy plot and giving the players the ability to add grass.,

  • Yet this idea only wins by less then a hair, because of aesthetic purposes the grass would by far look better then just leafy/ground, yet the visibility issue will be solved.

I whipped up a quick demo game of grass visibility just to show the differences in grass, ground, and leafy terrain, If you’d like to check vvv
Grass Visibility Demo.
along with that it has what it potentially could look like if when a single crop is placed the terrain changes to ground from grass? (Which may entirely fix the problem)

I’m just minorly concerned that if the terrain painter isn’t released there will be people who are wanting grass back into their farms.


The play time is probably linked to the slow progression, its not too rewarding to play longer then that for the average player as of now.

The NPC upgrades are a feature as well, and I agree possibly making the prices slightly lower and more balanced (this applies to the first 1/2 NPCs) because the game has a slow exponential gain. The fact that each worker has a cost gradient should be kept.

  • Possibly adding a worker multiplier of some sort can both give more reason to have NPCs early game (and upgrade them), and also speed up the early game by some.

Once again thanks for the reply. I’ll make sure to keep updated with this game.
(If there’s community communication I’d be glad to join!)

Good luck to your team,
-Sail

Edit:
I’m going to continue playing the game and keep writing down some notes and feedback since I do enjoy the game still, Its just a bit rough at the beginning.

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I think the shield in the plants info gui is the total money you got from it since you place it.

EDIT: I tested and I can confirm: the shield is for the total net worth of the plants. We can also find the shield when we look on the player stats.

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Thanks for all the replies and suggestions, all of which will be considered and thought through. As you might know, Roblox’s terrain only works in a 4x4 stud grid. If the terrain under a crop is painted with leafy grass/mud/ground it might end up looking strange due to our 1x1 stud grid.

We’re still looking for ways to make the grass look better. We’ve thought about adding settings to disable it entirely. Sadly, Roblox doesn’t make it too easy to simply lower the height of the grass.

As you mentioned previously, the speed of gameplay is a bit slow. We’ve got a few suggestions to change that, so it’s pretty high up on our priority list. We will do our best to speed things up as soon as possible.

Agreed. We’re looking for ways to increase a player’s motivation to keep playing (other than getting new crops.) We’ve thought of adding a leveling system or extra things to do as you wait for your crops to grow. Let us know if you’ve got any suggestions!

Absolutely! We really want to keep our players and fans updated and happy. Our Discord server is linked under our game and group. We have a suggestions channel that is commonly looked through. All suggestions are considered and thought about. Alongside that, we never add huge updates before asking the community about it first. They’re our first priority.

Thanks so much for the feedback, it really helps!
Let us know if you’ve got any more suggestions.

Happy Farming!

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You are correct, sorry that you had to test it to find out, we’re working on an update to make it easier to understand!

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Thanks for the feedback.

We just released v1.25b (which is only available on new game servers) which addresses many of the lag issues.

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Thanks for playing! We appreciate the feedback and have now added plot line indicators while you’re placing a crop.

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After my short gameplay I found the game overall enjoyable. Though it definitely has a simulator feel to it (so not really my type of game)

Thanks! We plan on adding a few different settings so that players may disable things that will cause lag.

Gameplay is great and enjoyable in my opinion. The lightning is pretty bright accompanying the loudness of the thunder, which I recommend the ability to turn the lightning off, I was playing pretty late at night and it hurt my eyes. Also, I don’t have the best pc, but I can run most Roblox games, but the Farmer’s Market is really laggy, even on the lowest graphics. If I turn the graphics up to 2 or 3 it gets 10x worse. But overall, really good game, well made; I really like the UI.

Thanks for the feedback! In version 1.25b we have greatly decreased the lag. Your server was running version 1.25, which still had lag issues.

Yep! I am playing right now with no lag! Also, I tried playing with an Xbox Controller, and there was no support for it. Is that planning to be added?