Farming World - Information

UPDATE LOG

FEATURES

  • Title screen to prevent data dislocation:
    • Changelog does not yet do anything.
    • Credits does not yet do anything.
  • Improved data loading with a new class system.
  • Loading times have went from 5 seconds down to only a few mili-seconds.
  • Lights around the map.
  • Statue.
  • More secrets.
  • Smoothed out more terrain, making it look nicer.
  • Mars mode™️.
  • Vip gamepass
  • Rebalanced crops.
  • New shovel UI (Shows grid unit, rotation, and done).
  • Plot selection has been updated.
  • New tool handler systems.
  • Quests
  • New hammer texture
  • Bushes are noncollideable now
  • Improved soft shutdown
  • New stone model
  • Placement for furniture has been improved heavily
  • Ores now have a much better model
  • Items above your “rank” are now locked
  • Ranks(Levels)
  • Experience
  • NPC dialog debounce
  • All crops are noncollideable
  • Sidebar has been heavily revamped with hotkeys
  • UIs can no longer be open at the same time
  • Much better modal support
  • Notifications
  • Tutorial
  • IMPROVED tilled dirt wrapping (corners might have issues atm)
  • Influencer chat and rank tags
  • Watering cans now have the correct speeds
  • Global Leaderboard
  • Spray gun (given out to testers in V1.0)
  • Admin gun
  • IMPROVED tilled dirt placement (There is no longer ANY issues!)
  • Furnace has been rebalanced, it now takes up to 1 minute to smelt something (might change)
  • Watering can no longer has wack animations with the new camera orientating
  • The character orientation to camera is a lot better
  • Backpack notification
  • Patched random memory leaks
  • Weird lamp in the mines has been deleted
  • You cannot get trapped in the furnace anymore (haha)
  • All tools have been rebalanced
  • All items have been rebalanced (trello is not accurate atm, will fix later after more rebalancing is done)
  • Better music in Bill’s Buildings
  • Tomatos!
  • Watermelons!
  • 9 new quests.
  • 2 new ranks.
  • A little rebalancing
  • Strawberries
  • Custom characters are back
  • Buy stuff quest is fixed
  • Tutorial has been fixed
  • Tomatoes no longer have the same seed texture as a carrot
  • Coal is now rebalanced
  • Driving the drain is now possible
  • Grid is shown whenever placing something
  • Whenever a sidebar UI is opened it now unhighlights the tool
  • Bushes are not collideable anymore (the node was collideable)
  • Purchasing a building no longer breaks it for everyone else
  • Items now have spaces!
  • Vehicles now respawn if left alone for 3+ minutes
  • All ores now have 4+ different sizes that can give different amount of minerals.
  • New tilled dirt system! (WORKS PERFECTLY)
  • New sound region system (WORKS PERFECTLY)
  • 12+ Furniture!!
  • Watering percentages (crops can dry up)
  • Tilled dirt that hasn’t been watered can grow, but at 10th the speed
  • Naturally spawning forageables around the map
  • New Thomas’ good goods building
  • Forage effect
  • Holding a hammer no longer shows “Shovel”
  • Tools no longer show an amount
  • Small boat for literally no reason
  • Invisible roof to prevent mountain climbing
  • Weird terrain issues
  • A lot less trees (Much better performance)
  • Added secrets

BUG FIXES:

  • Tools having wrong tiers
  • You can now equip above 5 items
  • Placed furniture can now fully be destroyed
  • Inventory no-longer randomly duplicates
  • Text box in item shop has been removed (too many bugs)
  • Upgrade UI now updates a lot more
  • Passenger seat no-longer shows
  • 14+ bugs have been patched
  • 5+ QOL
  • Revamped mining system
  • Better ore generation
  • Improved hammer system
  • Better build mode
  • Buy/Sell has been heavily improved

UPDATE ARCHIVE


0.9

FEATURES:

  • Title screen to prevent data dislocation:
    • Changelog does not yet do anything.
    • Credits does not yet do anything.
  • Improved data loading with a new class system.
  • Loading times have went from 5 seconds down to only a few mili-seconds.
  • Lights around the map.
  • Statue.
  • More secrets.
  • Smoothed out more terrain, making it look nicer.
  • Mars mode™️.
  • Vip gamepass
  • Rebalanced crops.
  • New shovel UI (Shows grid unit, rotation, and done).
  • Plot selection has been updated.
  • New tool handler systems.
  • Quests
  • New hammer texture
  • Bushes are noncollideable now
  • Improved soft shutdown
  • New stone model
  • Placement for furniture has been improved heavily
  • Ores now have a much better model
  • Items above your “rank” are now locked
  • Ranks(Levels)
  • Experience
  • NPC dialog debounce
  • All crops are noncollideable
  • Sidebar has been heavily revamped with hotkeys
  • UIs can no longer be open at the same time
  • Much better modal support
  • Notifications
  • Tutorial
  • IMPROVED tilled dirt wrapping (corners might have issues atm)
  • Influencer chat and rank tags
  • Watering cans now have the correct speeds
  • Global Leaderboard
  • Spray gun (given out to testers in V1.0)
  • Admin gun
  • IMPROVED tilled dirt placement (There is no longer ANY issues!)
  • Furnace has been rebalanced, it now takes up to 1 minute to smelt something (might change)
  • Watering can no longer has wack animations with the new camera orientating
  • The character orientation to camera is a lot better
  • Backpack notification
  • Patched random memory leaks
  • Weird lamp in the mines has been deleted
  • You cannot get trapped in the furnace anymore (haha)
  • All tools have been rebalanced
  • All items have been rebalanced (trello is not accurate atm, will fix later after more rebalancing is done)
  • Better music in Bill’s Buildings
  • Tomatos!
  • Watermelons!
  • 9 new quests.
  • 2 new ranks.
  • A little rebalancing
  • Strawberries
  • Custom characters are back
  • Buy stuff quest is fixed
  • Tutorial has been fixed
  • Tomatoes no longer have the same seed texture as a carrot
  • Coal is now rebalanced
  • Driving the drain is now possible
  • Grid is shown whenever placing something
  • Whenever a sidebar UI is opened it now unhighlights the tool
  • Bushes are not collideable anymore (the node was collideable)
  • Purchasing a building no longer breaks it for everyone else
  • Items now have spaces!
  • Vehicles now respawn if left alone for 3+ minutes
  • All ores now have 4+ different sizes that can give different amount of minerals.
  • New tilled dirt system! (WORKS PERFECTLY)
  • New sound region system (WORKS PERFECTLY)
  • 12+ Furniture!!
  • Watering percentages (crops can dry up)
  • Tilled dirt that hasn’t been watered can grow, but at 10th the speed
  • Naturally spawning forageables around the map
  • New Thomas’ good goods building
  • Forage effect
  • Holding a hammer no longer shows “Shovel”
  • Tools no longer show an amount
  • Small boat for literally no reason
  • Invisible roof to prevent mountain climbing
  • Weird terrain issues
  • A lot less trees (Much better performance)
  • Added secrets

BUG FIXES:

  • Tools having wrong tiers
  • You can now equip above 5 items
  • Placed furniture can now fully be destroyed
  • Inventory no-longer randomly duplicates
  • Text box in item shop has been removed (too many bugs)
  • Upgrade UI now updates a lot more
  • Passenger seat no-longer shows
  • 14+ bugs have been patched
  • 5+ QOL
  • Revamped mining system
  • Better ore generation
  • Improved hammer system
  • Better build mode
  • Buy/Sell has been heavily improved
0.8

FEATURES:

  • Body now moves towards the camera
  • Shovel debounce has been lowered
  • Better Modal support
  • Flashlights!
  • Cash is now animated.
  • Cave Ambience has been lowered.
  • Audio Handler regions are fixed.
  • Less prints/audio handle
  • A few cave nodes were fixed
  • Farther “purchase” sound radius.
  • Tilled Dirt is more noticeable if watered.
  • Zoom limit has been reduced
  • Inventory sidebar no longer saves from previous usage
  • Concrete now sounds like dirt (For tilled dirt support)
  • Sprinkler’s are now removed from inventory, if at 0
  • Item Shop uses Modal
  • Equipping tools now has a debounce
  • No longer able to purchase decimal amounts of items.
  • Fixed black smith not updating.
  • Sprinkler is deleted from inventory now.
  • Sprinkler prompt shows.
  • Cash is no longer animated.
  • Sell counter can’t go over maximum items.
  • ItemShop sell items delete if 0.
  • Bill’s Buildings audio support.
  • Better sizing for dialog responses.
  • Blacksmith sound effects.
  • Animations show to all players.
  • “Tools” no longer show a value of how many.
  • Watering can no longer has mass.
  • Invalid item equipping has been patched.
  • Furnace sound effects.
  • Changed “spray” effect for large sprinkler.
  • Fixed weird holding for large sprinkler.
  • In-game chat tags.
  • Player now spawns on house porch.
  • Currency animation.
  • Quests (NOT ACTIVE TILL 0.9).
  • Debounce for holding item.
  • Better camera/humanoid movement.
  • UIs now close if farther than 30 magnitude.
  • ItemShop now can be incremented if “”.
  • Items now use a better class system. (0.9)
  • Rocks now shake when hit.
  • Quest UI is now closeable.
  • Holding item’s is now debounced to prevent UI issues.
  • Fixed more problems with incrementing nil.
  • Items now have a better classing system (for tools, equippables, attachments, furniture, etc).
  • Driving the drain is now possible.
  • Store prices rebalance.
  • Ores have been rebalanced.
  • Better mobile support.
  • FULL Console support.
  • Placement system.
  • Furniture purchasing.
  • Full furniture placement system.
  • Item placement.
  • Cinematic mode (shift + P to enter).
  • Naturally spawning forageables.
  • You can now purchase furniture items from Bill.
  • Added a bunch of other random features.
0.7

FEATURES:

  • Fixed passenger seat prompt showing.
  • Wheat now takes the client 50% less CPU.
  • Shop no longer has issues.
  • Fixed build mode bugs.
  • Fixed adjacent tilled dirt tiles from not being able to place.
  • You can no-longer collide tiles together by spam clicking.
  • Fixed harvesting issues
  • Added debounce to Inventory, you can no longer duplicate item buttons.
  • Fixed ItemManager issues.
  • Fixed most if not all bugs.
  • Added item upgrades, talk to Ivan for info.
  • Added settings.
  • Added sprinklers ($500 at Thomas’ good goods).
    • Sprinklers can water in a 15x15 radius, enough to water 9 tiles at the same time.
  • Rebalanced ore distribution.
  • You can only see items you own in the “sell” section.
  • Added build mode button, by pressing it you enter build mode.
  • Added secrets around the map.
  • Rebalanced the game.
  • Removed Speedo.
  • You can’t drive other players cars, but can ride in the passenger.
  • Added 20 new tools.
  • ItemManager now prints the amount of a given item.
  • Tilled Dirt dimensions went down by 0.001.
  • Added new in-game name tag titles.
  • Updated the way pickaxes work against rocks.
  • Watering cans now use a better speed method.
  • Better Tilled Dirt wrapping system.
  • Fixed sprinklers not being able to place.
  • Fixed harvesting prompts not responding.
  • Fixed Buy/Sell merging, forgot to add it to Buy so it started merging with sell.
  • Added Blueberries
  • Added Broccoli
  • Added Music & Sound effects (not changeable in settings yet.).
  • Furnaces have been fixed.
  • No longer able to see Detach/Attach prompts from other plots.
  • Removed display on plot surface, and moved it into the sky. (PLOT MARKER).
  • Large Sprinklers
  • MainRegion - Music/Ambience
  • CaveRegion - Music/Ambience
  • FishingRegion - Music/Ambience
  • BillsRegion - Music
  • Sprinkler - OnSprinkle
  • Tilled Dirt - OnPlace
  • Tilled Dirt - OnDestroy
  • Pickaxe - OnHit
  • Dialog - OnType
  • Shop - OnPurchase
  • Select - OnSelect
0.6

FEATURES:

  • Fixed every object being known as “StarterSilo”.
  • Toolbar items now vanish if they’re equal, or below 0.
  • Structures now despawn.
  • Fixed collision issues.
  • Patched bugs.
  • Patched a few exploits.
  • Added ore regeneration.
  • Added smelting.
  • Added teleport to plot button on sidebar. (Hammer icon)
  • Added invisible wall borders to prevent death.
  • Fully implemented Bill’s Buildings.
  • Added grid system to the shovel tool. (USE BRACKETS TO CHANGE GRID SIZE: [])
  • Modified item models.
  • Added anti-death magnitude system.
  • Added a ToolInfo bar.
  • StarterSilo was replaced with “StarterHouse”.
  • Toolbar elements now visualize as “selectable”.
  • Sidebar elements now visualize as “selectable”.
  • Added inventory UI.
  • You can now unequip/equip tools in the inventory.
  • Added Ivan (used in a future update.)
  • Removed StarterSilo.
  • Removed “StarterHouse” from Bill’s Buildings, and you now get it immediately.
  • Updated “Fence” class to not be a structure anymore.
  • Ores generate differently
  • Fixed data issues with the new furnace.
  • Prompts now update immediately after being placed.
  • UI Scaling is updated.
  • Vehicles!
  • Added watering crops.
  • New maximum amount of tilled dirt spaces. (Better pickaxe upgrade > more tilled dirt spaces, coming in the next update.)
  • Day/Night cycle.
  • Updated vehicle to use Proximity Prompts.
  • Updated suspension.
  • Animations to NPCs.
  • Removed super sprint.
  • Swapped “Steel” to “Iron”
  • Updated overhead tags.
  • Fixed game breaking bugs.
0.5

FEATURES:

  • Fixed username overlapping with custom name tags.
  • Fixed client networking within “Thomas’ good goods” shop UI.
  • Fixed multiple seeds being taken for one crop issue.
  • Patched issue where player would automatically earn 999 stone.
  • Added multiplier for picking crops Ex): 3 Carrots from one tilled dirt
  • Added potatoes.
  • Added building for “Thomas’ good goods”.
  • Added structure placement. (Currently no way of getting materials)
  • Fixed placement issues.
  • Fixed structure removal data corruption.
  • Fixed a few crop issues.
  • Fixed a bunch of other bugs.
  • Polished structure placement system.
  • Added “Move”, and “Demolish” interaction types for the placement system.
  • Modeled 8 new crop types (being added later).
  • Modified the map making some of the terrain less sharp.
  • Fixed roads being wedged too straight.
  • Added more rocks around the map.
  • Modified material cost/price of structures.
  • Expanded the mines
  • Fixed more bugs within the placement system
  • Fixed shop bugs
  • Fixed a ton of random bugs
  • Added sidebar UI
  • Updated terrain
  • Fixed a few bugs regarding tools
  • Fixed ItemService not allowing for multiple requests at the same time
  • Updated Tool APIs
  • Updated DataManager
  • Fixed collision errors within the placement system
  • Patched a few exploits
  • Added a border wrapping system for tilled dirt (Makes it look a lot nicer)
  • Updated ITMServiceAPIs
  • Updated placement system

CREDITS


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