FEATURES
- Title screen to prevent data dislocation:
- Changelog does not yet do anything.
- Credits does not yet do anything.
- Improved data loading with a new class system.
- Loading times have went from 5 seconds down to only a few mili-seconds.
- Lights around the map.
- Statue.
- More secrets.
- Smoothed out more terrain, making it look nicer.
- Mars mode™️.
- Vip gamepass
- Rebalanced crops.
- New shovel UI (Shows grid unit, rotation, and done).
- Plot selection has been updated.
- New tool handler systems.
- Quests
- New hammer texture
- Bushes are noncollideable now
- Improved soft shutdown
- New stone model
- Placement for furniture has been improved heavily
- Ores now have a much better model
- Items above your “rank” are now locked
- Ranks(Levels)
- Experience
- NPC dialog debounce
- All crops are noncollideable
- Sidebar has been heavily revamped with hotkeys
- UIs can no longer be open at the same time
- Much better modal support
- Notifications
- Tutorial
- IMPROVED tilled dirt wrapping (corners might have issues atm)
- Influencer chat and rank tags
- Watering cans now have the correct speeds
- Global Leaderboard
- Spray gun (given out to testers in V1.0)
- Admin gun
- IMPROVED tilled dirt placement (There is no longer ANY issues!)
- Furnace has been rebalanced, it now takes up to 1 minute to smelt something (might change)
- Watering can no longer has wack animations with the new camera orientating
- The character orientation to camera is a lot better
- Backpack notification
- Patched random memory leaks
- Weird lamp in the mines has been deleted
- You cannot get trapped in the furnace anymore (haha)
- All tools have been rebalanced
- All items have been rebalanced (trello is not accurate atm, will fix later after more rebalancing is done)
- Better music in Bill’s Buildings
- Tomatos!
- Watermelons!
- 9 new quests.
- 2 new ranks.
- A little rebalancing
- Strawberries
- Custom characters are back
- Buy stuff quest is fixed
- Tutorial has been fixed
- Tomatoes no longer have the same seed texture as a carrot
- Coal is now rebalanced
- Driving the drain is now possible
- Grid is shown whenever placing something
- Whenever a sidebar UI is opened it now unhighlights the tool
- Bushes are not collideable anymore (the node was collideable)
- Purchasing a building no longer breaks it for everyone else
- Items now have spaces!
- Vehicles now respawn if left alone for 3+ minutes
- All ores now have 4+ different sizes that can give different amount of minerals.
- New tilled dirt system! (WORKS PERFECTLY)
- New sound region system (WORKS PERFECTLY)
- 12+ Furniture!!
- Watering percentages (crops can dry up)
- Tilled dirt that hasn’t been watered can grow, but at 10th the speed
- Naturally spawning forageables around the map
- New Thomas’ good goods building
- Forage effect
- Holding a hammer no longer shows “Shovel”
- Tools no longer show an amount
- Small boat for literally no reason
- Invisible roof to prevent mountain climbing
- Weird terrain issues
- A lot less trees (Much better performance)
- Added secrets
BUG FIXES:
- Tools having wrong tiers
- You can now equip above 5 items
- Placed furniture can now fully be destroyed
- Inventory no-longer randomly duplicates
- Text box in item shop has been removed (too many bugs)
- Upgrade UI now updates a lot more
- Passenger seat no-longer shows
- 14+ bugs have been patched
- 5+ QOL
- Revamped mining system
- Better ore generation
- Improved hammer system
- Better build mode
- Buy/Sell has been heavily improved
0.9
FEATURES:
- Title screen to prevent data dislocation:
- Changelog does not yet do anything.
- Credits does not yet do anything.
- Improved data loading with a new class system.
- Loading times have went from 5 seconds down to only a few mili-seconds.
- Lights around the map.
- Statue.
- More secrets.
- Smoothed out more terrain, making it look nicer.
- Mars mode™️.
- Vip gamepass
- Rebalanced crops.
- New shovel UI (Shows grid unit, rotation, and done).
- Plot selection has been updated.
- New tool handler systems.
- Quests
- New hammer texture
- Bushes are noncollideable now
- Improved soft shutdown
- New stone model
- Placement for furniture has been improved heavily
- Ores now have a much better model
- Items above your “rank” are now locked
- Ranks(Levels)
- Experience
- NPC dialog debounce
- All crops are noncollideable
- Sidebar has been heavily revamped with hotkeys
- UIs can no longer be open at the same time
- Much better modal support
- Notifications
- Tutorial
- IMPROVED tilled dirt wrapping (corners might have issues atm)
- Influencer chat and rank tags
- Watering cans now have the correct speeds
- Global Leaderboard
- Spray gun (given out to testers in V1.0)
- Admin gun
- IMPROVED tilled dirt placement (There is no longer ANY issues!)
- Furnace has been rebalanced, it now takes up to 1 minute to smelt something (might change)
- Watering can no longer has wack animations with the new camera orientating
- The character orientation to camera is a lot better
- Backpack notification
- Patched random memory leaks
- Weird lamp in the mines has been deleted
- You cannot get trapped in the furnace anymore (haha)
- All tools have been rebalanced
- All items have been rebalanced (trello is not accurate atm, will fix later after more rebalancing is done)
- Better music in Bill’s Buildings
- Tomatos!
- Watermelons!
- 9 new quests.
- 2 new ranks.
- A little rebalancing
- Strawberries
- Custom characters are back
- Buy stuff quest is fixed
- Tutorial has been fixed
- Tomatoes no longer have the same seed texture as a carrot
- Coal is now rebalanced
- Driving the drain is now possible
- Grid is shown whenever placing something
- Whenever a sidebar UI is opened it now unhighlights the tool
- Bushes are not collideable anymore (the node was collideable)
- Purchasing a building no longer breaks it for everyone else
- Items now have spaces!
- Vehicles now respawn if left alone for 3+ minutes
- All ores now have 4+ different sizes that can give different amount of minerals.
- New tilled dirt system! (WORKS PERFECTLY)
- New sound region system (WORKS PERFECTLY)
- 12+ Furniture!!
- Watering percentages (crops can dry up)
- Tilled dirt that hasn’t been watered can grow, but at 10th the speed
- Naturally spawning forageables around the map
- New Thomas’ good goods building
- Forage effect
- Holding a hammer no longer shows “Shovel”
- Tools no longer show an amount
- Small boat for literally no reason
- Invisible roof to prevent mountain climbing
- Weird terrain issues
- A lot less trees (Much better performance)
- Added secrets
BUG FIXES:
- Tools having wrong tiers
- You can now equip above 5 items
- Placed furniture can now fully be destroyed
- Inventory no-longer randomly duplicates
- Text box in item shop has been removed (too many bugs)
- Upgrade UI now updates a lot more
- Passenger seat no-longer shows
- 14+ bugs have been patched
- 5+ QOL
- Revamped mining system
- Better ore generation
- Improved hammer system
- Better build mode
- Buy/Sell has been heavily improved
0.8
FEATURES:
- Body now moves towards the camera
- Shovel debounce has been lowered
- Better Modal support
- Flashlights!
- Cash is now animated.
- Cave Ambience has been lowered.
- Audio Handler regions are fixed.
- Less prints/audio handle
- A few cave nodes were fixed
- Farther “purchase” sound radius.
- Tilled Dirt is more noticeable if watered.
- Zoom limit has been reduced
- Inventory sidebar no longer saves from previous usage
- Concrete now sounds like dirt (For tilled dirt support)
- Sprinkler’s are now removed from inventory, if at 0
- Item Shop uses Modal
- Equipping tools now has a debounce
- No longer able to purchase decimal amounts of items.
- Fixed black smith not updating.
- Sprinkler is deleted from inventory now.
- Sprinkler prompt shows.
- Cash is no longer animated.
- Sell counter can’t go over maximum items.
- ItemShop sell items delete if 0.
- Bill’s Buildings audio support.
- Better sizing for dialog responses.
- Blacksmith sound effects.
- Animations show to all players.
- “Tools” no longer show a value of how many.
- Watering can no longer has mass.
- Invalid item equipping has been patched.
- Furnace sound effects.
- Changed “spray” effect for large sprinkler.
- Fixed weird holding for large sprinkler.
- In-game chat tags.
- Player now spawns on house porch.
- Currency animation.
- Quests (NOT ACTIVE TILL 0.9).
- Debounce for holding item.
- Better camera/humanoid movement.
- UIs now close if farther than 30 magnitude.
- ItemShop now can be incremented if “”.
- Items now use a better class system. (0.9)
- Rocks now shake when hit.
- Quest UI is now closeable.
- Holding item’s is now debounced to prevent UI issues.
- Fixed more problems with incrementing nil.
- Items now have a better classing system (for tools, equippables, attachments, furniture, etc).
- Driving the drain is now possible.
- Store prices rebalance.
- Ores have been rebalanced.
- Better mobile support.
- FULL Console support.
- Placement system.
- Furniture purchasing.
- Full furniture placement system.
- Item placement.
- Cinematic mode (shift + P to enter).
- Naturally spawning forageables.
- You can now purchase furniture items from Bill.
- Added a bunch of other random features.
0.7
FEATURES:
- Fixed passenger seat prompt showing.
- Wheat now takes the client 50% less CPU.
- Shop no longer has issues.
- Fixed build mode bugs.
- Fixed adjacent tilled dirt tiles from not being able to place.
- You can no-longer collide tiles together by spam clicking.
- Fixed harvesting issues
- Added debounce to Inventory, you can no longer duplicate item buttons.
- Fixed ItemManager issues.
- Fixed most if not all bugs.
- Added item upgrades, talk to Ivan for info.
- Added settings.
- Added sprinklers ($500 at Thomas’ good goods).
- Sprinklers can water in a 15x15 radius, enough to water 9 tiles at the same time.
- Rebalanced ore distribution.
- You can only see items you own in the “sell” section.
- Added build mode button, by pressing it you enter build mode.
- Added secrets around the map.
- Rebalanced the game.
- Removed Speedo.
- You can’t drive other players cars, but can ride in the passenger.
- Added 20 new tools.
- ItemManager now prints the amount of a given item.
- Tilled Dirt dimensions went down by 0.001.
- Added new in-game name tag titles.
- Updated the way pickaxes work against rocks.
- Watering cans now use a better speed method.
- Better Tilled Dirt wrapping system.
- Fixed sprinklers not being able to place.
- Fixed harvesting prompts not responding.
- Fixed Buy/Sell merging, forgot to add it to Buy so it started merging with sell.
- Added Blueberries
- Added Broccoli
- Added Music & Sound effects (not changeable in settings yet.).
- Furnaces have been fixed.
- No longer able to see Detach/Attach prompts from other plots.
- Removed display on plot surface, and moved it into the sky. (PLOT MARKER).
- Large Sprinklers
- MainRegion - Music/Ambience
- CaveRegion - Music/Ambience
- FishingRegion - Music/Ambience
- BillsRegion - Music
- Sprinkler - OnSprinkle
- Tilled Dirt - OnPlace
- Tilled Dirt - OnDestroy
- Pickaxe - OnHit
- Dialog - OnType
- Shop - OnPurchase
- Select - OnSelect
0.6
FEATURES:
- Fixed every object being known as “StarterSilo”.
- Toolbar items now vanish if they’re equal, or below 0.
- Structures now despawn.
- Fixed collision issues.
- Patched bugs.
- Patched a few exploits.
- Added ore regeneration.
- Added smelting.
- Added teleport to plot button on sidebar. (Hammer icon)
- Added invisible wall borders to prevent death.
- Fully implemented Bill’s Buildings.
- Added grid system to the shovel tool. (USE BRACKETS TO CHANGE GRID SIZE: [])
- Modified item models.
- Added anti-death magnitude system.
- Added a ToolInfo bar.
- StarterSilo was replaced with “StarterHouse”.
- Toolbar elements now visualize as “selectable”.
- Sidebar elements now visualize as “selectable”.
- Added inventory UI.
- You can now unequip/equip tools in the inventory.
- Added Ivan (used in a future update.)
- Removed StarterSilo.
- Removed “StarterHouse” from Bill’s Buildings, and you now get it immediately.
- Updated “Fence” class to not be a structure anymore.
- Ores generate differently
- Fixed data issues with the new furnace.
- Prompts now update immediately after being placed.
- UI Scaling is updated.
- Vehicles!
- Added watering crops.
- New maximum amount of tilled dirt spaces. (Better pickaxe upgrade > more tilled dirt spaces, coming in the next update.)
- Day/Night cycle.
- Updated vehicle to use Proximity Prompts.
- Updated suspension.
- Animations to NPCs.
- Removed super sprint.
- Swapped “Steel” to “Iron”
- Updated overhead tags.
- Fixed game breaking bugs.
0.5
FEATURES:
- Fixed username overlapping with custom name tags.
- Fixed client networking within “Thomas’ good goods” shop UI.
- Fixed multiple seeds being taken for one crop issue.
- Patched issue where player would automatically earn 999 stone.
- Added multiplier for picking crops Ex): 3 Carrots from one tilled dirt
- Added potatoes.
- Added building for “Thomas’ good goods”.
- Added structure placement. (Currently no way of getting materials)
- Fixed placement issues.
- Fixed structure removal data corruption.
- Fixed a few crop issues.
- Fixed a bunch of other bugs.
- Polished structure placement system.
- Added “Move”, and “Demolish” interaction types for the placement system.
- Modeled 8 new crop types (being added later).
- Modified the map making some of the terrain less sharp.
- Fixed roads being wedged too straight.
- Added more rocks around the map.
- Modified material cost/price of structures.
- Expanded the mines
- Fixed more bugs within the placement system
- Fixed shop bugs
- Fixed a ton of random bugs
- Added sidebar UI
- Updated terrain
- Fixed a few bugs regarding tools
- Fixed ItemService not allowing for multiple requests at the same time
- Updated Tool APIs
- Updated DataManager
- Fixed collision errors within the placement system
- Patched a few exploits
- Added a border wrapping system for tilled dirt (Makes it look a lot nicer)
- Updated ITMServiceAPIs
- Updated placement system
- Fence - Milk_Cupps
- Truck - farmerboy1156
- Assets - DevShurikeno
- CutsceneService - CutsceneService - Smooth cutscenes using Bézier curves
- ProfileService - Save your player data with ProfileService! (DataStore Module)
- RotatedRegion3 Rotated Region 3 Module