Hello! I’m trying to export my character from Blender into studio. For some reason it imports fine without the armature/rig but then when I export as FBX from Blender and include the armature it imports looking like a jumbled mess. I made sure to apply transformations before the export. Could it be a setting in the fbx export menu? I’m pretty new to rigs and animation so it could be something simple I’m not aware of.
This really puts a damper on my project. I’ll be really grateful for any help!
Here’s some screenshots!
Left: Export with Armature | Right: Without Armature