FBX Exported Rig Not Working

Hello! I’m trying to export my character from Blender into studio. For some reason it imports fine without the armature/rig but then when I export as FBX from Blender and include the armature it imports looking like a jumbled mess. I made sure to apply transformations before the export. Could it be a setting in the fbx export menu? I’m pretty new to rigs and animation so it could be something simple I’m not aware of.

This really puts a damper on my project. I’ll be really grateful for any help!

Here’s some screenshots!

Left: Export with Armature | Right: Without Armature

image

image

Did you use the rig importer? Your mesh looks to be R15 compatible. Try making it an r15 rig and then import it as such, using the rig importer. I’m not quite sure what is causing your problem, are the bones in the right places when imported? Do you have a root bone?

If you want to make your rig r15 compatible, try the following >