I’m looking for advice on a UI I designed to test gradients and decided to pursue for my groups new version. Please let me know what you think! Suggestions and criticism are welcome.
Note: The UI is not finalized and still needs design work. (more renders, UI text fixes, etc.)
I do feel that the ripple is a bit slow to increase in size. I’d suggest making it more transparent, but faster at increasing in size.
The main menu of the shop looks nice, but I feel that a light green for the Help section could be a bit darker to give contrast with the white text.
I like how the shop and ranks sections look like, but I feel that there isn’t enough contrast with the buttons and their background. I’d suggest either darkening the gradients on the buttons or adding a border similar to the icons on the main menu.
It’d also be nicer if the tweens were sped up a bit. I think that tweens should be nice and snappy, with a duration of 0.25 seconds or less.
I’m unsure about this, but maybe the icons other than the shop would look nice if they had some sort of icon or character similar to the one with the shop icon.
Of course, this is only my opinion, and I am only suggesting these changes.
Thank you for the suggestions! I have not yet tested ViewportFrames so I will definitely look into it. Furthermore, I will be looking into animated background particles.
Yes! I agree. I will be changing the green gradient to make it darker. More players are being render for me to add on these buttons. Additionally, I will see how speeding them up looks. I will also look into your ripple suggestion, thanks!
For the record, I do not recommend using them in UI unless you know CFrame math to use on the ViewportFrame camera. Also, viewport frames render things in a lower graphics settings, so static gfx renders are likely better in terms of design and easier to implement.
Nice! As I mentioned in your other post, I love the gradients and the Piet Mondrian-esque look. The rendered girl looks stretched out, for some reason. So far, it looks amazing!