Feedback & Help on this GFX for KAT

Hello everybody, so I wanted to share this I made & I need some help so I made this GFX for Kat & its not as good as you thought it would be… image so I want your feedback on how this GFX is.

Featuring: @Rdite @flyes & @ObscureEntity

& some help I need with GFX like this, so

(this is not mine :point_down:)

  1. Texture - So I came across @Starazal GFX from twitter & this really had me thinking if I could do this but i couldn’t so as by his GFX I saw the texture of the floor image & I was wondering on how to do this I tried so many ways but nothing worked, I got really stressed about this & I need some help.

  2. Lighting - Also about the lighting, sometimes when I made GFX & share them people says its a bit plain & bland so I wanted to make amazing lighting like star did also but it was so confusing & hard. If anyone can help me with these problems please help me :frowning:

Thank you for viewing this topic everybody! Have a great day :sun_with_face:

suggestion - (please include some videos or pictures so this can be easier)

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This is actually super good.! but you need to improve the lighting, look at this. image

Haha, hey! Read your Tweet so I’ll help out a bit! The textures are usually really simple, all you have to do it add an image onto a plane.

For this example, I’ll be using this image:
image

I’ll be using a plane for this example, the way to get this is Shift+A > Mesh > Plane!
image

If you going to directly edit the texture of the floor, you’ll have to sift around (if the textures are not labeled, AKA they are have ‘Part’ as the name) and find the particular texture in the textures and materials tab, which is under this icon!
image

Our materials tab looks like this, just a plain white material. We’re going to add the texture now!

Move over to Base Color, and hit that small circle on the right.
image
After selecting the circle, hit ‘Image Texture’!
image
After selecting that, hit the folder icon that’ll appear under the ‘Image Texture’ bar.
image
Then, import the texture!

After you’ve done that, now our plane looks like this!
image

We’ve now added a texture! :partying_face:

Now if you notice these 4 nodes (also on the materials tab, but scroll down a bit to find them), these really get the idea of a texture!
image

All of these “nodes” or values are from 0.000 to 1.000!
Roughness: Changes the roughness of the material! 0.000 roughness is very glossy:
image
1.000 roughness makes the material less reflective:
image

Note: if you want to see the material preview, hit the arrow next to ‘Preview’!
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Specular: This value changes how reflective an object is, which means the higher the value, the more “sensitive” the object will be to light. This node gives more of a matte feel to a plane or object. This will not work well if the roughness is 0.700 to 1.000!
Specular at 0.000: (both examples are at roughness 0.500)
image
Specular at 1.000:
image
A great setup for specular is at 0.200 to 0.500!

I don’t really use specular tint, all it does is tint the specular to be less white, and be more towards the material’s color:
image

Finally, we have the metallic value! This one is pretty self-explanatory, makes an object more metallic. Make sure your roughness is 0.600 or lower for this to work! The texture or color will also become darker.
Metallic at 0.500, specular at 0.500, roughness at 0.500:
image
Metallic at 1.000, specular and roughness at 0.500:
image

Keep in note, you can also utilize these nodes on character accessories! AKA, you can apply a roughness and specular value to a hair item, and it will have a matte-ish effect on it.

With lighting, I don’t have much to say, but make sure to apply generous lighting, render the image multiple times, adding more lights if it’s dark, adding less and spreading out the lights if it’s too bright in one area or overall. If the scene is outside (no walls covering up outside lights), then make sure to use an HDRI! It’s very helpful. Check out https://hdrihaven.com for a lot of free HDRIs! Feel free to download one at any resolution.

I really hope this helped, don’t hesitate to ask any questions you may have!

-Star

7 Likes

For the lighting, I think you might want to use HDRI’s like @Starazal said and also photoshop. With photoshop you can edit the lighting to fit your scene well. Like in the GFX you showed us above

in my experience, I don’t think the lighting in this Gfx is made all from blender or other 3D software, correct me if I am wrong.

Hi!!! The lighting wasn’t completely in Blender, I actually edited up the brightness/exposure of the image then turned up a contrast a little. That’s also a great way to fix up a graphic if it’s too dark! (But if it’s too dark it won’t work well.) ^^

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